Open CASCADE Technology 7.8.0
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#include <VrmlData_Appearance.hxx>
Public Member Functions | |
VrmlData_Appearance () | |
VrmlData_Appearance (const VrmlData_Scene &theScene, const char *theName) | |
const Handle< VrmlData_Material > & | Material () const |
const Handle< VrmlData_Texture > & | Texture () const |
const Handle< VrmlData_TextureTransform > & | TextureTransform () const |
void | SetMaterial (const Handle< VrmlData_Material > &theMat) |
void | SetTexture (const Handle< VrmlData_Texture > &theTexture) |
void | SetTextureTransform (const Handle< VrmlData_TextureTransform > &theTT) |
virtual Handle< VrmlData_Node > | Clone (const Handle< VrmlData_Node > &) const override |
virtual VrmlData_ErrorStatus | Read (VrmlData_InBuffer &theBuffer) override |
virtual VrmlData_ErrorStatus | Write (const char *thePrefix) const override |
virtual Standard_Boolean | IsDefault () const override |
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VrmlData_Node () | |
virtual | ~VrmlData_Node () |
const VrmlData_Scene & | Scene () const |
const char * | Name () const |
VrmlData_ErrorStatus | ReadNode (VrmlData_InBuffer &theBuffer, Handle< VrmlData_Node > &theNode, const Handle< Standard_Type > &Type=NULL) |
VrmlData_ErrorStatus | WriteClosing () const |
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Standard_Transient () | |
Empty constructor. | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. | |
virtual | ~Standard_Transient () |
Destructor must be virtual. | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
Standard_Integer | GetRefCount () const noexcept |
Get the reference counter of this object. | |
void | IncrementRefCounter () noexcept |
Increments the reference counter of this object. | |
Standard_Integer | DecrementRefCounter () noexcept |
Decrements the reference counter of this object; returns the decremented value. | |
virtual void | Delete () const |
Memory deallocator for transient classes. | |
Implementation of the Appearance node type
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inline |
Empty constructor
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inline |
Constructor
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overridevirtual |
Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified.
Reimplemented from VrmlData_Node.
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overridevirtual |
Returns True if the node is default, so that it should not be written.
Reimplemented from VrmlData_Node.
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inline |
Query the Material
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overridevirtual |
Read the node from input stream.
Implements VrmlData_Node.
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inline |
Set the Material
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inline |
Set the Texture
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inline |
Set the Texture Transform
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inline |
Query the Texture
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inline |
Query the TextureTransform
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overridevirtual |
Write the Node from input stream.
Reimplemented from VrmlData_Node.