Open CASCADE Technology 7.8.0
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#include <VrmlData_ArrayVec3d.hxx>
Public Member Functions | |
VrmlData_ArrayVec3d () | |
VrmlData_ArrayVec3d (const VrmlData_Scene &theScene, const char *theName, const Standard_Size nVec, const gp_XYZ *arrVec) | |
Standard_Size | Length () const |
const gp_XYZ * | Values () const |
Standard_Boolean | AllocateValues (const Standard_Size theLength) |
void | SetValues (const Standard_Size nValues, const gp_XYZ *arrValues) |
VrmlData_ErrorStatus | ReadArray (VrmlData_InBuffer &theBuffer, const char *theName, const Standard_Boolean isScale) |
VrmlData_ErrorStatus | WriteArray (const char *theName, const Standard_Boolean isScale) const |
virtual Standard_Boolean | IsDefault () const override |
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VrmlData_Node () | |
virtual | ~VrmlData_Node () |
const VrmlData_Scene & | Scene () const |
const char * | Name () const |
VrmlData_ErrorStatus | ReadNode (VrmlData_InBuffer &theBuffer, Handle< VrmlData_Node > &theNode, const Handle< Standard_Type > &Type=NULL) |
virtual VrmlData_ErrorStatus | Read (VrmlData_InBuffer &theBuffer)=0 |
virtual VrmlData_ErrorStatus | Write (const char *thePrefix) const |
VrmlData_ErrorStatus | WriteClosing () const |
virtual Handle< VrmlData_Node > | Clone (const Handle< VrmlData_Node > &) const |
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Standard_Transient () | |
Empty constructor. | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. | |
virtual | ~Standard_Transient () |
Destructor must be virtual. | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
Standard_Integer | GetRefCount () const noexcept |
Get the reference counter of this object. | |
void | IncrementRefCounter () noexcept |
Increments the reference counter of this object. | |
Standard_Integer | DecrementRefCounter () noexcept |
Decrements the reference counter of this object; returns the decremented value. | |
virtual void | Delete () const |
Memory deallocator for transient classes. | |
Protected Member Functions | |
const gp_XYZ & | Value (const Standard_Size i) const |
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VrmlData_Node (const VrmlData_Scene &theScene, const char *theName) | |
Protected Attributes | |
const gp_XYZ * | myArray |
Standard_Size | myLength |
Implementatioon of basic node for Coordinate, Normal and Color (array of triplets).
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inline |
Empty constructor
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inline |
Constructor
Standard_Boolean VrmlData_ArrayVec3d::AllocateValues | ( | const Standard_Size | theLength | ) |
Create a data array and assign the field myArray.
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overridevirtual |
Returns True if the node is default, so that it should not be written.
Reimplemented from VrmlData_Node.
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inline |
Query the number of vectors
VrmlData_ErrorStatus VrmlData_ArrayVec3d::ReadArray | ( | VrmlData_InBuffer & | theBuffer, |
const char * | theName, | ||
const Standard_Boolean | isScale | ||
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Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified. Read the Node from input stream.
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inline |
Set the array data
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protected |
Query one vector
i | index in the array of vectors [0 .. N-1] |
VrmlData_ErrorStatus VrmlData_ArrayVec3d::WriteArray | ( | const char * | theName, |
const Standard_Boolean | isScale | ||
) | const |
Write the Node to the output stream currently opened in Scene.
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protected |