Walking values.
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#include <AIS_WalkDelta.hxx>
◆ AIS_WalkDelta()
AIS_WalkDelta::AIS_WalkDelta |
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◆ IsCrouching()
bool AIS_WalkDelta::IsCrouching |
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const |
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inline |
◆ IsDefined()
bool AIS_WalkDelta::IsDefined |
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const |
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inline |
Return TRUE if navigation keys are pressed even if delta from the previous frame is empty.
◆ IsEmpty()
bool AIS_WalkDelta::IsEmpty |
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const |
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Return TRUE when both Rotation and Translation deltas are empty.
◆ IsJumping()
bool AIS_WalkDelta::IsJumping |
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const |
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◆ IsRunning()
bool AIS_WalkDelta::IsRunning |
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const |
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◆ operator[]() [1/4]
Return rotation component.
◆ operator[]() [2/4]
Return rotation component.
◆ operator[]() [3/4]
Return translation component.
◆ operator[]() [4/4]
Return translation component.
◆ SetCrouching()
void AIS_WalkDelta::SetCrouching |
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bool |
theIsCrouching | ) |
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inline |
◆ SetDefined()
void AIS_WalkDelta::SetDefined |
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bool |
theIsDefined | ) |
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inline |
Set if any navigation key is pressed.
◆ SetJumping()
void AIS_WalkDelta::SetJumping |
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bool |
theIsJumping | ) |
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inline |
◆ SetRunning()
void AIS_WalkDelta::SetRunning |
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bool |
theIsRunning | ) |
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inline |
◆ ToMove()
bool AIS_WalkDelta::ToMove |
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const |
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Return TRUE if translation delta is defined.
◆ ToRotate()
bool AIS_WalkDelta::ToRotate |
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const |
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Return TRUE if rotation delta is defined.
The documentation for this struct was generated from the following file: