Draco compression parameters.
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#include <RWGltf_DracoParameters.hxx>
Draco compression parameters.
◆ RWGltf_DracoParameters()
RWGltf_DracoParameters::RWGltf_DracoParameters |
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◆ CompressionLevel
int RWGltf_DracoParameters::CompressionLevel |
Draco compression level [0-10] (7 by default)
◆ DracoCompression
bool RWGltf_DracoParameters::DracoCompression |
flag to use Draco compression (FALSE by default). If it is TRUE, compression is used
◆ QuantizeColorBits
int RWGltf_DracoParameters::QuantizeColorBits |
quantization bits for color attributes (8 by default)
◆ QuantizeGenericBits
int RWGltf_DracoParameters::QuantizeGenericBits |
quantization bits for skinning and custom attributes (12 by default)
◆ QuantizeNormalBits
int RWGltf_DracoParameters::QuantizeNormalBits |
quantization bits for normal attribute (10 by default)
◆ QuantizePositionBits
int RWGltf_DracoParameters::QuantizePositionBits |
quantization bits for position attribute (14 by default)
◆ QuantizeTexcoordBits
int RWGltf_DracoParameters::QuantizeTexcoordBits |
quantization bits for texture coordinate attribute (12 by default)
◆ UnifiedQuantization
bool RWGltf_DracoParameters::UnifiedQuantization |
quantize positions of all primitives using the same quantization grid (FALSE by default)
The documentation for this struct was generated from the following file: