Open CASCADE Technology 7.8.0
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Low-level glTF data structure defining Accessor. More...
#include <RWGltf_GltfAccessor.hxx>
Public Member Functions | |
RWGltf_GltfAccessor () | |
Empty constructor. | |
Data Fields | |
int | Id |
identifier | |
int64_t | ByteOffset |
byte offset | |
int64_t | Count |
size | |
int32_t | ByteStride |
[0, 255] for glTF 1.0 | |
RWGltf_GltfAccessorLayout | Type |
layout type | |
RWGltf_GltfAccessorCompType | ComponentType |
component type | |
Graphic3d_BndBox3d | BndBox |
bounding box | |
bool | IsCompressed |
flag indicating KHR_draco_mesh_compression | |
Static Public Attributes | |
static const int | INVALID_ID = -1 |
Low-level glTF data structure defining Accessor.
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inline |
Empty constructor.
Graphic3d_BndBox3d RWGltf_GltfAccessor::BndBox |
bounding box
int64_t RWGltf_GltfAccessor::ByteOffset |
byte offset
RWGltf_GltfAccessorCompType RWGltf_GltfAccessor::ComponentType |
component type
int64_t RWGltf_GltfAccessor::Count |
size
int RWGltf_GltfAccessor::Id |
identifier
bool RWGltf_GltfAccessor::IsCompressed |
flag indicating KHR_draco_mesh_compression
RWGltf_GltfAccessorLayout RWGltf_GltfAccessor::Type |
layout type