Open CASCADE Technology 7.8.0
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Material definition for OBJ file format. More...
#include <RWObj_Material.hxx>
Public Member Functions | |
RWObj_Material () | |
Data Fields | |
TCollection_AsciiString | Name |
material name (identifier) as defined in MTL file | |
TCollection_AsciiString | DiffuseTexture |
path to the texture image file defining diffuse color | |
TCollection_AsciiString | SpecularTexture |
path to the texture image file defining specular color | |
TCollection_AsciiString | BumpTexture |
path to the texture image file defining normal map | |
Quantity_Color | AmbientColor |
Quantity_Color | DiffuseColor |
Quantity_Color | SpecularColor |
Standard_ShortReal | Shininess |
Standard_ShortReal | Transparency |
Material definition for OBJ file format.
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inline |
Quantity_Color RWObj_Material::AmbientColor |
TCollection_AsciiString RWObj_Material::BumpTexture |
path to the texture image file defining normal map
Quantity_Color RWObj_Material::DiffuseColor |
TCollection_AsciiString RWObj_Material::DiffuseTexture |
path to the texture image file defining diffuse color
TCollection_AsciiString RWObj_Material::Name |
material name (identifier) as defined in MTL file
Standard_ShortReal RWObj_Material::Shininess |
Quantity_Color RWObj_Material::SpecularColor |
TCollection_AsciiString RWObj_Material::SpecularTexture |
path to the texture image file defining specular color
Standard_ShortReal RWObj_Material::Transparency |