#include <StdFail_NotDone.hxx>#include <TColStd_SequenceOfReal.hxx>#include <TColgp_SequenceOfPnt.hxx>| Data Structures | |
| class | GCPnts_UniformDeflection | 
| Provides an algorithm to compute a distribution of points on a 'C2' continuous curve. The algorithm respects a criterion of maximum deflection between the curve and the polygon that results from the computed points. Note: This algorithm is relatively time consuming. A GCPnts_QuasiUniformDeflection algorithm is quicker; it can also work with non-'C2' continuous curves, but it generates more points in the distribution.  More... | |