#include <Image_CompressedFormat.hxx>#include <Image_Format.hxx>#include <OpenGl_GlCore13.hxx>#include <TCollection_AsciiString.hxx>Data Structures | |
| class | OpenGl_TextureFormat |
| Stores parameters of OpenGL texture format. More... | |
| struct | OpenGl_TextureFormatSelector< T > |
| Selects preferable texture format for specified parameters. More... | |
| struct | OpenGl_TextureFormatSelector< GLubyte > |
| Specialization for unsigned byte. More... | |
| struct | OpenGl_TextureFormatSelector< GLushort > |
| Specialization for unsigned short. More... | |
| struct | OpenGl_TextureFormatSelector< GLfloat > |
| Specialization for float. More... | |
| struct | OpenGl_TextureFormatSelector< GLuint > |
| Specialization for unsigned int. More... | |
| struct | OpenGl_TextureFormatSelector< GLbyte > |
| Specialization for signed byte. More... | |
| struct | OpenGl_TextureFormatSelector< GLshort > |
| Specialization for signed short. More... | |
| struct | OpenGl_TextureFormatSelector< GLint > |
| Specialization for signed int. More... | |