Open CASCADE Technology Reference Manual 8.0.0
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Data Structures
Graphic3d_BufferRange.hxx File Reference
#include <NCollection_Vec2.hxx>
#include <Standard_TypeDef.hxx>
#include <NCollection_Vec3.hxx>
#include <NCollection_Vec4.hxx>
#include <NCollection_Mat4.hxx>
#include <Standard_Integer.hxx>

Data Structures

struct  Graphic3d_BufferRange
 Range of values defined as Start + Length pair. More...