Range of values defined as Start + Length pair.
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#include <Graphic3d_BufferRange.hxx>
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| int | Start |
| | first element within the range
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| int | Length |
| | number of elements within the range
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Range of values defined as Start + Length pair.
◆ Graphic3d_BufferRange() [1/2]
| Graphic3d_BufferRange::Graphic3d_BufferRange |
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inline |
◆ Graphic3d_BufferRange() [2/2]
| Graphic3d_BufferRange::Graphic3d_BufferRange |
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int | theStart, |
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int | theLength ) |
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inline |
◆ Clear()
| void Graphic3d_BufferRange::Clear |
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inline |
◆ IsEmpty()
| bool Graphic3d_BufferRange::IsEmpty |
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const |
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inline |
Return TRUE if range is empty.
◆ Unite()
Add another range to this one.
◆ Upper()
| int Graphic3d_BufferRange::Upper |
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const |
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inline |
Return the Upper element within the range.
◆ Length
| int Graphic3d_BufferRange::Length |
number of elements within the range
◆ Start
| int Graphic3d_BufferRange::Start |
first element within the range
The documentation for this struct was generated from the following file: