Open CASCADE Technology Reference Manual 8.0.0
Loading...
Searching...
No Matches
Public Member Functions
BRepPrimAPI_MakeRevolution Class Reference

Describes functions to build revolved shapes. A MakeRevolution object provides a framework for: More...

#include <BRepPrimAPI_MakeRevolution.hxx>

Inheritance diagram for BRepPrimAPI_MakeRevolution:
Inheritance graph
[legend]

Public Member Functions

 BRepPrimAPI_MakeRevolution (const occ::handle< Geom_Curve > &Meridian)
 Make a revolution body by rotating a curve around Z.
 
 BRepPrimAPI_MakeRevolution (const occ::handle< Geom_Curve > &Meridian, const double angle)
 Make a revolution body by rotating a curve around Z.
 
 BRepPrimAPI_MakeRevolution (const occ::handle< Geom_Curve > &Meridian, const double VMin, const double VMax)
 Make a revolution body by rotating a curve around Z.
 
 BRepPrimAPI_MakeRevolution (const occ::handle< Geom_Curve > &Meridian, const double VMin, const double VMax, const double angle)
 Make a revolution body by rotating a curve around Z.
 
 BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const occ::handle< Geom_Curve > &Meridian)
 Make a revolution body by rotating a curve around Z.
 
 BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const occ::handle< Geom_Curve > &Meridian, const double angle)
 Make a revolution body by rotating a curve around Z.
 
 BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const occ::handle< Geom_Curve > &Meridian, const double VMin, const double VMax)
 Make a revolution body by rotating a curve around Z.
 
 BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const occ::handle< Geom_Curve > &Meridian, const double VMin, const double VMax, const double angle)
 Make a revolution body by rotating a curve around Z. For all algorithms the resulting shape is composed of.
 
voidOneAxis () override
 Returns the algorithm.
 
BRepPrim_RevolutionRevolution ()
 Returns the algorithm.
 
- Public Member Functions inherited from BRepPrimAPI_MakeOneAxis
void Build (const Message_ProgressRange &theRange=Message_ProgressRange()) override
 Stores the solid in myShape.
 
const TopoDS_FaceFace ()
 Returns the lateral face of the rotational primitive.
 
 operator TopoDS_Face ()
 
const TopoDS_ShellShell ()
 Returns the constructed rotational primitive as a shell.
 
 operator TopoDS_Shell ()
 
const TopoDS_SolidSolid ()
 Returns the constructed rotational primitive as a solid.
 
 operator TopoDS_Solid ()
 
- Public Member Functions inherited from BRepBuilderAPI_MakeShape
virtual const TopoDS_ShapeShape ()
 Returns a shape built by the shape construction algorithm. Raises exception StdFail_NotDone if the shape was not built.
 
 operator TopoDS_Shape ()
 
virtual const NCollection_List< TopoDS_Shape > & Generated (const TopoDS_Shape &S)
 Returns the list of shapes generated from the shape .
 
virtual const NCollection_List< TopoDS_Shape > & Modified (const TopoDS_Shape &S)
 Returns the list of shapes modified from the shape .
 
virtual bool IsDeleted (const TopoDS_Shape &S)
 Returns true if the shape S has been deleted.
 
- Public Member Functions inherited from BRepBuilderAPI_Command
virtual ~BRepBuilderAPI_Command ()
 
virtual bool IsDone () const
 
void Check () const
 Raises NotDone if done is false.
 

Additional Inherited Members

- Protected Member Functions inherited from BRepBuilderAPI_MakeShape
 BRepBuilderAPI_MakeShape ()
 
- Protected Member Functions inherited from BRepBuilderAPI_Command
 BRepBuilderAPI_Command ()
 Set done to False.
 
void Done ()
 Set done to true.
 
void NotDone ()
 Set done to false.
 
- Protected Attributes inherited from BRepBuilderAPI_MakeShape
TopoDS_Shape myShape
 
NCollection_List< TopoDS_ShapemyGenerated
 

Detailed Description

Describes functions to build revolved shapes. A MakeRevolution object provides a framework for:

Constructor & Destructor Documentation

◆ BRepPrimAPI_MakeRevolution() [1/8]

BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution ( const occ::handle< Geom_Curve > & Meridian)

Make a revolution body by rotating a curve around Z.

◆ BRepPrimAPI_MakeRevolution() [2/8]

BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution ( const occ::handle< Geom_Curve > & Meridian,
const double angle )

Make a revolution body by rotating a curve around Z.

◆ BRepPrimAPI_MakeRevolution() [3/8]

BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution ( const occ::handle< Geom_Curve > & Meridian,
const double VMin,
const double VMax )

Make a revolution body by rotating a curve around Z.

◆ BRepPrimAPI_MakeRevolution() [4/8]

BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution ( const occ::handle< Geom_Curve > & Meridian,
const double VMin,
const double VMax,
const double angle )

Make a revolution body by rotating a curve around Z.

◆ BRepPrimAPI_MakeRevolution() [5/8]

BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution ( const gp_Ax2 & Axes,
const occ::handle< Geom_Curve > & Meridian )

Make a revolution body by rotating a curve around Z.

◆ BRepPrimAPI_MakeRevolution() [6/8]

BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution ( const gp_Ax2 & Axes,
const occ::handle< Geom_Curve > & Meridian,
const double angle )

Make a revolution body by rotating a curve around Z.

◆ BRepPrimAPI_MakeRevolution() [7/8]

BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution ( const gp_Ax2 & Axes,
const occ::handle< Geom_Curve > & Meridian,
const double VMin,
const double VMax )

Make a revolution body by rotating a curve around Z.

◆ BRepPrimAPI_MakeRevolution() [8/8]

BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution ( const gp_Ax2 & Axes,
const occ::handle< Geom_Curve > & Meridian,
const double VMin,
const double VMax,
const double angle )

Make a revolution body by rotating a curve around Z. For all algorithms the resulting shape is composed of.

  • a lateral revolved face,
  • two planar faces in planes parallel to the plane z = 0, and passing by the extremities of the revolved portion of Meridian, if these points are not on the Z axis (in case of a complete revolved shape, these faces are circles),
  • and in the case of a portion of a revolved shape, two planar faces to close the shape (in the planes u = 0 and u = angle).

Member Function Documentation

◆ OneAxis()

void * BRepPrimAPI_MakeRevolution::OneAxis ( )
overridevirtual

Returns the algorithm.

Implements BRepPrimAPI_MakeOneAxis.

◆ Revolution()

BRepPrim_Revolution & BRepPrimAPI_MakeRevolution::Revolution ( )

Returns the algorithm.


The documentation for this class was generated from the following file: