Open CASCADE Technology Reference Manual 8.0.0
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Public Member Functions | Static Protected Member Functions
gp_Ax2 Class Reference

Describes a right-handed coordinate system in 3D space. A coordinate system is defined by: More...

#include <gp_Ax2.hxx>

Public Member Functions

constexpr gp_Ax2 () noexcept
 Creates an object corresponding to the reference coordinate system (OXYZ).
 
 gp_Ax2 (const gp_Pnt &P, const gp_Dir &N, const gp_Dir &Vx)
 Creates an axis placement with an origin P such that:
 
constexpr gp_Ax2 (const gp_Pnt &theP, const gp_Dir::D theN, const gp_Dir::D theVx) noexcept
 Creates an axis placement with standard directions.
 
 gp_Ax2 (const gp_Pnt &P, const gp_Dir &V)
 Creates a coordinate system with an origin P, where V gives the "main Direction" (here, "X Direction" and "Y Direction" are defined automatically).
 
constexpr gp_Ax2 (const gp_Pnt &theP, const gp_Dir::D theV) noexcept
 Creates a coordinate system with an origin P and standard main direction.
 
constexpr gp_Ax2 (const gp_Dir::D theV) noexcept
 Creates a coordinate system at the origin with the given standard main direction. Replaces gp::XOY(), gp::YOZ(), gp::ZOX() static functions.
 
void SetAxis (const gp_Ax1 &A1)
 Assigns the origin and "main Direction" of the axis A1 to this coordinate system, then recomputes its "X Direction" and "Y Direction". Note: The new "X Direction" is computed as follows: new "X Direction" = V1 ^(previous "X Direction" ^ V) where V is the "Direction" of A1. Exceptions Standard_ConstructionError if A1 is parallel to the "X Direction" of this coordinate system.
 
void SetDirection (const gp_Dir &V)
 Changes the "main Direction" of this coordinate system, then recomputes its "X Direction" and "Y Direction". Note: the new "X Direction" is computed as follows: new "X Direction" = V ^ (previous "X Direction" ^ V) Exceptions Standard_ConstructionError if V is parallel to the "X Direction" of this coordinate system.
 
constexpr void SetLocation (const gp_Pnt &theP) noexcept
 Changes the "Location" point (origin) of <me>.
 
void SetXDirection (const gp_Dir &theVx)
 Changes the "Xdirection" of <me>. The main direction "Direction" is not modified, the "Ydirection" is modified. If <Vx> is not normal to the main direction then <XDirection> is computed as follows XDirection = Direction ^ (Vx ^ Direction). Exceptions Standard_ConstructionError if Vx or Vy is parallel to the "main Direction" of this coordinate system.
 
void SetYDirection (const gp_Dir &theVy)
 Changes the "Ydirection" of <me>. The main direction is not modified but the "Xdirection" is changed. If <Vy> is not normal to the main direction then "YDirection" is computed as follows YDirection = Direction ^ (<Vy> ^ Direction). Exceptions Standard_ConstructionError if Vx or Vy is parallel to the "main Direction" of this coordinate system.
 
double Angle (const gp_Ax2 &theOther) const
 Computes the angular value, in radians, between the main direction of <me> and the main direction of <theOther>. Returns the angle between 0 and PI in radians.
 
constexpr const gp_Ax1Axis () const noexcept
 Returns the main axis of <me>. It is the "Location" point and the main "Direction".
 
constexpr const gp_DirDirection () const noexcept
 Returns the main direction of <me>.
 
constexpr const gp_PntLocation () const noexcept
 Returns the "Location" point (origin) of <me>.
 
constexpr const gp_DirXDirection () const noexcept
 Returns the "XDirection" of <me>.
 
constexpr const gp_DirYDirection () const noexcept
 Returns the "YDirection" of <me>.
 
bool IsCoplanar (const gp_Ax2 &Other, const double LinearTolerance, const double AngularTolerance) const
 
bool IsCoplanar (const gp_Ax1 &A1, const double LinearTolerance, const double AngularTolerance) const
 Returns True if: . the distance between <me> and the "Location" point of A1 is lower of equal to LinearTolerance and . the main direction of <me> and the direction of A1 are normal. Note: the tolerance criterion for angular equality is given by AngularTolerance.
 
void Mirror (const gp_Pnt &P) noexcept
 Performs a symmetrical transformation of this coordinate system with respect to:
 
gp_Ax2 Mirrored (const gp_Pnt &P) const noexcept
 Performs a symmetrical transformation of this coordinate system with respect to:
 
void Mirror (const gp_Ax1 &A1)
 Performs a symmetrical transformation of this coordinate system with respect to:
 
gp_Ax2 Mirrored (const gp_Ax1 &A1) const
 Performs a symmetrical transformation of this coordinate system with respect to:
 
void Mirror (const gp_Ax2 &A2)
 Performs a symmetrical transformation of this coordinate system with respect to:
 
gp_Ax2 Mirrored (const gp_Ax2 &A2) const
 Performs a symmetrical transformation of this coordinate system with respect to:
 
void Rotate (const gp_Ax1 &theA1, const double theAng)
 
gp_Ax2 Rotated (const gp_Ax1 &theA1, const double theAng) const
 Rotates an axis placement. <theA1> is the axis of the rotation. theAng is the angular value of the rotation in radians.
 
constexpr void Scale (const gp_Pnt &theP, const double theS) noexcept
 
constexpr gp_Ax2 Scaled (const gp_Pnt &theP, const double theS) const noexcept
 Applies a scaling transformation on the axis placement. The "Location" point of the axisplacement is modified. Warnings: If the scale is negative: . the main direction of the axis placement is not changed. . The "XDirection" and the "YDirection" are reversed. So the axis placement stay right handed.
 
void Transform (const gp_Trsf &theT)
 
gp_Ax2 Transformed (const gp_Trsf &theT) const
 Transforms an axis placement with a Trsf. The "Location" point, the "XDirection" and the "YDirection" are transformed with theT. The resulting main "Direction" of <me> is the cross product between the "XDirection" and the "YDirection" after transformation.
 
constexpr void Translate (const gp_Vec &theV) noexcept
 
constexpr gp_Ax2 Translated (const gp_Vec &theV) const noexcept
 Translates an axis plaxement in the direction of the vector <theV>. The magnitude of the translation is the vector's magnitude.
 
constexpr void Translate (const gp_Pnt &theP1, const gp_Pnt &theP2) noexcept
 
constexpr gp_Ax2 Translated (const gp_Pnt &theP1, const gp_Pnt &theP2) const noexcept
 Translates an axis placement from the point <theP1> to the point <theP2>.
 
void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const
 Dumps the content of me into the stream.
 
bool InitFromJson (const Standard_SStream &theSStream, int &theStreamPos)
 Inits the content of me from the stream.
 

Static Protected Member Functions

static constexpr gp_Dir::D getPerpendicularXDir (const gp_Dir::D theMainDir) noexcept
 Helper to compute perpendicular X direction for standard main directions.
 
static constexpr gp_Dir::D getPerpendicularYDir (const gp_Dir::D theMainDir) noexcept
 Helper to compute Y direction (main x X) for standard directions.
 
static constexpr gp_Dir::D crossStandardDir (const gp_Dir::D theA, const gp_Dir::D theB) noexcept
 Helper to compute cross product of two standard directions (right-handed: A x B)
 

Detailed Description

Describes a right-handed coordinate system in 3D space. A coordinate system is defined by:

Constructor & Destructor Documentation

◆ gp_Ax2() [1/6]

constexpr gp_Ax2::gp_Ax2 ( )
inlineconstexprnoexcept

Creates an object corresponding to the reference coordinate system (OXYZ).

◆ gp_Ax2() [2/6]

gp_Ax2::gp_Ax2 ( const gp_Pnt & P,
const gp_Dir & N,
const gp_Dir & Vx )
inline

Creates an axis placement with an origin P such that:

  • N is the Direction, and
  • the "X Direction" is normal to N, in the plane defined by the vectors (N, Vx): "X Direction" = (N ^ Vx) ^ N, Exception: raises ConstructionError if N and Vx are parallel (same or opposite orientation).

◆ gp_Ax2() [3/6]

constexpr gp_Ax2::gp_Ax2 ( const gp_Pnt & theP,
const gp_Dir::D theN,
const gp_Dir::D theVx )
inlineconstexprnoexcept

Creates an axis placement with standard directions.

◆ gp_Ax2() [4/6]

gp_Ax2::gp_Ax2 ( const gp_Pnt & P,
const gp_Dir & V )

Creates a coordinate system with an origin P, where V gives the "main Direction" (here, "X Direction" and "Y Direction" are defined automatically).

◆ gp_Ax2() [5/6]

constexpr gp_Ax2::gp_Ax2 ( const gp_Pnt & theP,
const gp_Dir::D theV )
inlineconstexprnoexcept

Creates a coordinate system with an origin P and standard main direction.

◆ gp_Ax2() [6/6]

constexpr gp_Ax2::gp_Ax2 ( const gp_Dir::D theV)
inlineexplicitconstexprnoexcept

Creates a coordinate system at the origin with the given standard main direction. Replaces gp::XOY(), gp::YOZ(), gp::ZOX() static functions.

Member Function Documentation

◆ Angle()

double gp_Ax2::Angle ( const gp_Ax2 & theOther) const
inline

Computes the angular value, in radians, between the main direction of <me> and the main direction of <theOther>. Returns the angle between 0 and PI in radians.

◆ Axis()

constexpr const gp_Ax1 & gp_Ax2::Axis ( ) const
inlineconstexprnoexcept

Returns the main axis of <me>. It is the "Location" point and the main "Direction".

◆ crossStandardDir()

constexpr gp_Dir::D gp_Ax2::crossStandardDir ( const gp_Dir::D theA,
const gp_Dir::D theB )
inlinestaticconstexprprotectednoexcept

Helper to compute cross product of two standard directions (right-handed: A x B)

◆ Direction()

constexpr const gp_Dir & gp_Ax2::Direction ( ) const
inlineconstexprnoexcept

Returns the main direction of <me>.

◆ DumpJson()

void gp_Ax2::DumpJson ( Standard_OStream & theOStream,
int theDepth = -1 ) const

Dumps the content of me into the stream.

◆ getPerpendicularXDir()

constexpr gp_Dir::D gp_Ax2::getPerpendicularXDir ( const gp_Dir::D theMainDir)
inlinestaticconstexprprotectednoexcept

Helper to compute perpendicular X direction for standard main directions.

◆ getPerpendicularYDir()

constexpr gp_Dir::D gp_Ax2::getPerpendicularYDir ( const gp_Dir::D theMainDir)
inlinestaticconstexprprotectednoexcept

Helper to compute Y direction (main x X) for standard directions.

◆ InitFromJson()

bool gp_Ax2::InitFromJson ( const Standard_SStream & theSStream,
int & theStreamPos )

Inits the content of me from the stream.

◆ IsCoplanar() [1/2]

bool gp_Ax2::IsCoplanar ( const gp_Ax1 & A1,
const double LinearTolerance,
const double AngularTolerance ) const
inline

Returns True if: . the distance between <me> and the "Location" point of A1 is lower of equal to LinearTolerance and . the main direction of <me> and the direction of A1 are normal. Note: the tolerance criterion for angular equality is given by AngularTolerance.

◆ IsCoplanar() [2/2]

bool gp_Ax2::IsCoplanar ( const gp_Ax2 & Other,
const double LinearTolerance,
const double AngularTolerance ) const
inline

◆ Location()

constexpr const gp_Pnt & gp_Ax2::Location ( ) const
inlineconstexprnoexcept

Returns the "Location" point (origin) of <me>.

◆ Mirror() [1/3]

void gp_Ax2::Mirror ( const gp_Ax1 & A1)

Performs a symmetrical transformation of this coordinate system with respect to:

  • the axis A1, and assigns the result to this coordinate system. Warning This transformation is always performed on the origin. In case of a reflection with respect to a point:
  • the main direction of the coordinate system is not changed, and
  • the "X Direction" and the "Y Direction" are simply reversed In case of a reflection with respect to an axis or a plane:
  • the transformation is applied to the "X Direction" and the "Y Direction", then
  • the "main Direction" is recomputed as the cross product "X Direction" ^ "Y Direction". This maintains the right-handed property of the coordinate system.

◆ Mirror() [2/3]

void gp_Ax2::Mirror ( const gp_Ax2 & A2)

Performs a symmetrical transformation of this coordinate system with respect to:

  • the plane defined by the origin, "X Direction" and "Y Direction" of coordinate system A2 and assigns the result to this coordinate system. Warning This transformation is always performed on the origin. In case of a reflection with respect to a point:
  • the main direction of the coordinate system is not changed, and
  • the "X Direction" and the "Y Direction" are simply reversed In case of a reflection with respect to an axis or a plane:
  • the transformation is applied to the "X Direction" and the "Y Direction", then
  • the "main Direction" is recomputed as the cross product "X Direction" ^ "Y Direction". This maintains the right-handed property of the coordinate system.

◆ Mirror() [3/3]

void gp_Ax2::Mirror ( const gp_Pnt & P)
noexcept

Performs a symmetrical transformation of this coordinate system with respect to:

  • the point P, and assigns the result to this coordinate system. Warning This transformation is always performed on the origin. In case of a reflection with respect to a point:
  • the main direction of the coordinate system is not changed, and
  • the "X Direction" and the "Y Direction" are simply reversed In case of a reflection with respect to an axis or a plane:
  • the transformation is applied to the "X Direction" and the "Y Direction", then
  • the "main Direction" is recomputed as the cross product "X Direction" ^ "Y Direction". This maintains the right-handed property of the coordinate system.

◆ Mirrored() [1/3]

gp_Ax2 gp_Ax2::Mirrored ( const gp_Ax1 & A1) const

Performs a symmetrical transformation of this coordinate system with respect to:

  • the axis A1, and creates a new one. Warning This transformation is always performed on the origin. In case of a reflection with respect to a point:
  • the main direction of the coordinate system is not changed, and
  • the "X Direction" and the "Y Direction" are simply reversed In case of a reflection with respect to an axis or a plane:
  • the transformation is applied to the "X Direction" and the "Y Direction", then
  • the "main Direction" is recomputed as the cross product "X Direction" ^ "Y Direction". This maintains the right-handed property of the coordinate system.

◆ Mirrored() [2/3]

gp_Ax2 gp_Ax2::Mirrored ( const gp_Ax2 & A2) const

Performs a symmetrical transformation of this coordinate system with respect to:

  • the plane defined by the origin, "X Direction" and "Y Direction" of coordinate system A2 and creates a new one. Warning This transformation is always performed on the origin. In case of a reflection with respect to a point:
  • the main direction of the coordinate system is not changed, and
  • the "X Direction" and the "Y Direction" are simply reversed In case of a reflection with respect to an axis or a plane:
  • the transformation is applied to the "X Direction" and the "Y Direction", then
  • the "main Direction" is recomputed as the cross product "X Direction" ^ "Y Direction". This maintains the right-handed property of the coordinate system.

◆ Mirrored() [3/3]

gp_Ax2 gp_Ax2::Mirrored ( const gp_Pnt & P) const
noexcept

Performs a symmetrical transformation of this coordinate system with respect to:

  • the point P, and creates a new one. Warning This transformation is always performed on the origin. In case of a reflection with respect to a point:
  • the main direction of the coordinate system is not changed, and
  • the "X Direction" and the "Y Direction" are simply reversed In case of a reflection with respect to an axis or a plane:
  • the transformation is applied to the "X Direction" and the "Y Direction", then
  • the "main Direction" is recomputed as the cross product "X Direction" ^ "Y Direction". This maintains the right-handed property of the coordinate system.

◆ Rotate()

void gp_Ax2::Rotate ( const gp_Ax1 & theA1,
const double theAng )
inline

◆ Rotated()

gp_Ax2 gp_Ax2::Rotated ( const gp_Ax1 & theA1,
const double theAng ) const
inline

Rotates an axis placement. <theA1> is the axis of the rotation. theAng is the angular value of the rotation in radians.

◆ Scale()

constexpr void gp_Ax2::Scale ( const gp_Pnt & theP,
const double theS )
inlineconstexprnoexcept

◆ Scaled()

constexpr gp_Ax2 gp_Ax2::Scaled ( const gp_Pnt & theP,
const double theS ) const
inlineconstexprnoexcept

Applies a scaling transformation on the axis placement. The "Location" point of the axisplacement is modified. Warnings: If the scale is negative: . the main direction of the axis placement is not changed. . The "XDirection" and the "YDirection" are reversed. So the axis placement stay right handed.

◆ SetAxis()

void gp_Ax2::SetAxis ( const gp_Ax1 & A1)
inline

Assigns the origin and "main Direction" of the axis A1 to this coordinate system, then recomputes its "X Direction" and "Y Direction". Note: The new "X Direction" is computed as follows: new "X Direction" = V1 ^(previous "X Direction" ^ V) where V is the "Direction" of A1. Exceptions Standard_ConstructionError if A1 is parallel to the "X Direction" of this coordinate system.

◆ SetDirection()

void gp_Ax2::SetDirection ( const gp_Dir & V)
inline

Changes the "main Direction" of this coordinate system, then recomputes its "X Direction" and "Y Direction". Note: the new "X Direction" is computed as follows: new "X Direction" = V ^ (previous "X Direction" ^ V) Exceptions Standard_ConstructionError if V is parallel to the "X Direction" of this coordinate system.

◆ SetLocation()

constexpr void gp_Ax2::SetLocation ( const gp_Pnt & theP)
inlineconstexprnoexcept

Changes the "Location" point (origin) of <me>.

◆ SetXDirection()

void gp_Ax2::SetXDirection ( const gp_Dir & theVx)
inline

Changes the "Xdirection" of <me>. The main direction "Direction" is not modified, the "Ydirection" is modified. If <Vx> is not normal to the main direction then <XDirection> is computed as follows XDirection = Direction ^ (Vx ^ Direction). Exceptions Standard_ConstructionError if Vx or Vy is parallel to the "main Direction" of this coordinate system.

◆ SetYDirection()

void gp_Ax2::SetYDirection ( const gp_Dir & theVy)
inline

Changes the "Ydirection" of <me>. The main direction is not modified but the "Xdirection" is changed. If <Vy> is not normal to the main direction then "YDirection" is computed as follows YDirection = Direction ^ (<Vy> ^ Direction). Exceptions Standard_ConstructionError if Vx or Vy is parallel to the "main Direction" of this coordinate system.

◆ Transform()

void gp_Ax2::Transform ( const gp_Trsf & theT)
inline

◆ Transformed()

gp_Ax2 gp_Ax2::Transformed ( const gp_Trsf & theT) const
inline

Transforms an axis placement with a Trsf. The "Location" point, the "XDirection" and the "YDirection" are transformed with theT. The resulting main "Direction" of <me> is the cross product between the "XDirection" and the "YDirection" after transformation.

◆ Translate() [1/2]

constexpr void gp_Ax2::Translate ( const gp_Pnt & theP1,
const gp_Pnt & theP2 )
inlineconstexprnoexcept

◆ Translate() [2/2]

constexpr void gp_Ax2::Translate ( const gp_Vec & theV)
inlineconstexprnoexcept

◆ Translated() [1/2]

constexpr gp_Ax2 gp_Ax2::Translated ( const gp_Pnt & theP1,
const gp_Pnt & theP2 ) const
inlineconstexprnoexcept

Translates an axis placement from the point <theP1> to the point <theP2>.

◆ Translated() [2/2]

constexpr gp_Ax2 gp_Ax2::Translated ( const gp_Vec & theV) const
inlineconstexprnoexcept

Translates an axis plaxement in the direction of the vector <theV>. The magnitude of the translation is the vector's magnitude.

◆ XDirection()

constexpr const gp_Dir & gp_Ax2::XDirection ( ) const
inlineconstexprnoexcept

Returns the "XDirection" of <me>.

◆ YDirection()

constexpr const gp_Dir & gp_Ax2::YDirection ( ) const
inlineconstexprnoexcept

Returns the "YDirection" of <me>.


The documentation for this class was generated from the following file: