Open CASCADE Technology Reference Manual 8.0.0
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Public Member Functions | Protected Member Functions | Protected Attributes
D3DHost_FrameBuffer Class Reference

Implements bridge FBO for direct rendering to Direct3D surfaces. More...

#include <D3DHost_FrameBuffer.hxx>

Inheritance diagram for D3DHost_FrameBuffer:
Inheritance graph
[legend]

Public Member Functions

 D3DHost_FrameBuffer ()
 Empty constructor.
 
 ~D3DHost_FrameBuffer ()
 Destructor, should be called after Release().
 
virtual void Release (OpenGl_Context *theCtx) override
 Releases D3D and OpenGL resources.
 
bool Init (const occ::handle< OpenGl_Context > &theCtx, IDirect3DDevice9 *theD3DDevice, const bool theIsD3dEx, const int theSizeX, const int theSizeY)
 Initializes OpenGL FBO for Direct3D interoperability or in fallback mode. Color pixel format is always GL_RGBA8/D3DFMT_X8R8G8B8, no MSAA; depth-stencil pixel format is GL_DEPTH24_STENCIL8.
 
bool InitD3dInterop (const occ::handle< OpenGl_Context > &theCtx, IDirect3DDevice9 *theD3DDevice, const bool theIsD3dEx, const int theSizeX, const int theSizeY, const int theDepthFormat)
 Initializes OpenGL FBO for Direct3D interoperability. Color pixel format is always GL_RGBA8/D3DFMT_X8R8G8B8, no MSAA.
 
bool InitD3dFallback (const occ::handle< OpenGl_Context > &theCtx, IDirect3DDevice9 *theD3DDevice, const bool theIsD3dEx, const int theSizeX, const int theSizeY, const int theDepthFormat)
 Initializes OpenGL FBO + Direct3D surface for copying memory using fallback. Color pixel format is always GL_RGBA8/D3DFMT_X8R8G8B8, no MSAA.
 
bool registerD3dBuffer (const occ::handle< OpenGl_Context > &theCtx)
 Binds Direct3D color buffer to OpenGL texture.
 
virtual void BindBuffer (const occ::handle< OpenGl_Context > &theCtx) override
 Binds Direct3D objects for OpenGL drawing. Should be called before LockSurface() and followed by UnlockSurface();.
 
virtual void LockSurface (const occ::handle< OpenGl_Context > &theCtx)
 Acquires D3D resource for OpenGL usage.
 
virtual void UnlockSurface (const occ::handle< OpenGl_Context > &theCtx)
 Releases D3D resource.
 
IDirect3DSurface9D3dColorSurface ()
 Returns D3D surface used as color buffer.
 
voidD3dColorSurfaceShare ()
 Returns WDDM handle for D3D color surface.
 
bool D3dFallback () const
 Returns TRUE if FBO has been initialized without WGL/D3D interop.
 
bool IsSRGBReady () const
 Returns TRUE if color buffer is sRGB ready; FALSE by default. Requires D3DSAMP_SRGBTEXTURE sampler parameter being set on D3D level for rendering D3D surface.
 
void SetSRGBReady (bool theIsReady)
 Set if color buffer is sRGB ready.
 
- Public Member Functions inherited from OpenGl_FrameBuffer
 OpenGl_FrameBuffer (const TCollection_AsciiString &theResourceId=TCollection_AsciiString::EmptyString())
 Empty constructor.
 
 ~OpenGl_FrameBuffer () override
 Destructor.
 
void Release (OpenGl_Context *theGlCtx) override
 Destroy object - will release GPU memory if any.
 
int NbSamples () const
 Number of multisampling samples.
 
int NbColorBuffers () const
 Number of color buffers.
 
bool HasColor () const
 Return true if FBO has been created with color attachment.
 
bool HasDepth () const
 Return true if FBO has been created with depth attachment.
 
NCollection_Vec2< intGetSize () const
 Return textures width x height.
 
int GetSizeX () const
 Textures width.
 
int GetSizeY () const
 Textures height.
 
NCollection_Vec2< intGetVPSize () const
 Return viewport width x height.
 
int GetVPSizeX () const
 Viewport width.
 
int GetVPSizeY () const
 Viewport height.
 
NCollection_Vec2< intGetInitVPSize () const
 Return viewport width x height.
 
int GetInitVPSizeX () const
 Viewport width.
 
int GetInitVPSizeY () const
 Viewport height.
 
bool IsValid () const
 Returns true if current object was initialized.
 
bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const NCollection_Vec2< int > &theSize, const NCollection_DynamicArray< int > &theColorFormats, const occ::handle< OpenGl_Texture > &theDepthStencilTexture, const int theNbSamples=0)
 Initialize FBO for rendering into single/multiple color buffer and depth textures.
 
bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const NCollection_Vec2< int > &theSize, const int theColorFormat, const int theDepthFormat, const int theNbSamples=0)
 Initialize FBO for rendering into textures.
 
bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const NCollection_Vec2< int > &theSize, const NCollection_DynamicArray< int > &theColorFormats, const int theDepthFormat, const int theNbSamples=0)
 Initialize FBO for rendering into single/multiple color buffer and depth textures.
 
bool InitLazy (const occ::handle< OpenGl_Context > &theGlCtx, const NCollection_Vec2< int > &theViewportSize, const int theColorFormat, const int theDepthFormat, const int theNbSamples=0)
 (Re-)initialize FBO with specified dimensions.
 
bool InitLazy (const occ::handle< OpenGl_Context > &theGlCtx, const NCollection_Vec2< int > &theViewportSize, const NCollection_DynamicArray< int > &theColorFormats, const int theDepthFormat, const int theNbSamples=0)
 (Re-)initialize FBO with specified dimensions.
 
bool InitLazy (const occ::handle< OpenGl_Context > &theGlCtx, const OpenGl_FrameBuffer &theFbo, const bool theToKeepMsaa=true)
 (Re-)initialize FBO with properties taken from another FBO.
 
bool InitRenderBuffer (const occ::handle< OpenGl_Context > &theGlCtx, const NCollection_Vec2< int > &theSize, const NCollection_DynamicArray< int > &theColorFormats, const int theDepthFormat, const int theNbSamples=0)
 (Re-)initialize FBO with specified dimensions. The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).
 
bool InitWithRB (const occ::handle< OpenGl_Context > &theGlCtx, const NCollection_Vec2< int > &theSize, const int theColorFormat, const int theDepthFormat, const unsigned int theColorRBufferFromWindow)
 (Re-)initialize FBO with specified dimensions. The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).
 
bool InitWrapper (const occ::handle< OpenGl_Context > &theGlCtx)
 Initialize class from currently bound FBO. Retrieved OpenGL objects will not be destroyed on Release.
 
bool InitWrapper (const occ::handle< OpenGl_Context > &theGlContext, const NCollection_Sequence< occ::handle< OpenGl_Texture > > &theColorTextures, const occ::handle< OpenGl_Texture > &theDepthTexture=occ::handle< OpenGl_Texture >())
 Wrap existing color textures.
 
void SetupViewport (const occ::handle< OpenGl_Context > &theGlCtx)
 Setup viewport to render into FBO.
 
void ChangeViewport (const int theVPSizeX, const int theVPSizeY)
 Override viewport settings.
 
virtual void BindDrawBuffer (const occ::handle< OpenGl_Context > &theGlCtx)
 Bind frame buffer for drawing GL_DRAW_FRAMEBUFFER (to render into the texture).
 
virtual void BindReadBuffer (const occ::handle< OpenGl_Context > &theGlCtx)
 Bind frame buffer for reading GL_READ_FRAMEBUFFER.
 
virtual void UnbindBuffer (const occ::handle< OpenGl_Context > &theGlCtx)
 Unbind frame buffer.
 
const occ::handle< OpenGl_Texture > & ColorTexture (const int theColorBufferIndex=0) const
 Returns the color texture for the given color buffer index.
 
const occ::handle< OpenGl_Texture > & DepthStencilTexture () const
 Returns the depth-stencil texture.
 
bool IsColorRenderBuffer () const
 Returns TRUE if color Render Buffer is defined.
 
unsigned int ColorRenderBuffer () const
 Returns the color Render Buffer.
 
bool IsDepthStencilRenderBuffer () const
 Returns TRUE if depth Render Buffer is defined.
 
unsigned int DepthStencilRenderBuffer () const
 Returns the depth Render Buffer.
 
size_t EstimatedDataSize () const override
 Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
 
bool initRenderBuffer (const occ::handle< OpenGl_Context > &theGlCtx, const NCollection_Vec2< int > &theSize, const NCollection_DynamicArray< int > &theColorFormats, const int theDepthFormat, const int theNbSamples, const unsigned int theColorRBufferFromWindow)
 (Re-)initialize FBO with specified dimensions. The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).
 
bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const int theSizeX, const int theSizeY, const NCollection_DynamicArray< int > &theColorFormats, const occ::handle< OpenGl_Texture > &theDepthStencilTexture, const int theNbSamples=0)
 Initialize FBO for rendering into single/multiple color buffer and depth textures.
 
bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const int theSizeX, const int theSizeY, const int theColorFormat, const int theDepthFormat, const int theNbSamples=0)
 Initialize FBO for rendering into textures.
 
bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const int theSizeX, const int theSizeY, const NCollection_DynamicArray< int > &theColorFormats, const int theDepthFormat, const int theNbSamples=0)
 Initialize FBO for rendering into single/multiple color buffer and depth textures.
 
bool InitLazy (const occ::handle< OpenGl_Context > &theGlCtx, const int theViewportSizeX, const int theViewportSizeY, const int theColorFormat, const int theDepthFormat, const int theNbSamples=0)
 (Re-)initialize FBO with specified dimensions.
 
bool InitLazy (const occ::handle< OpenGl_Context > &theGlCtx, const int theViewportSizeX, const int theViewportSizeY, const NCollection_DynamicArray< int > &theColorFormats, const int theDepthFormat, const int theNbSamples=0)
 (Re-)initialize FBO with specified dimensions.
 
bool InitWithRB (const occ::handle< OpenGl_Context > &theGlCtx, const int theSizeX, const int theSizeY, const int theColorFormat, const int theDepthFormat, const unsigned int theColorRBufferFromWindow=0)
 (Re-)initialize FBO with specified dimensions. The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).
 
- Public Member Functions inherited from OpenGl_NamedResource
 OpenGl_NamedResource (const TCollection_AsciiString &theId)
 Empty constructor.
 
const TCollection_AsciiStringResourceId () const
 Return resource name.
 
- Public Member Functions inherited from OpenGl_Resource
 OpenGl_Resource ()
 Empty constructor.
 
 ~OpenGl_Resource () override
 Destructor. Inheritors should call Clean (NULL) within it.
 
virtual void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const
 Dumps the content of me into the stream.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()=default
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
bool IsInstance (const char *const theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
bool IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
bool IsKind (const char *const theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
int GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
 
int DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Protected Member Functions

bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const NCollection_Vec2< int > &theSize, const NCollection_DynamicArray< int > &theColorFormats, const occ::handle< OpenGl_Texture > &theDepthStencilTexture, const int theNbSamples=0)
 Initialize FBO for rendering into single/multiple color buffer and depth textures.
 
bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const NCollection_Vec2< int > &theSize, const int theColorFormat, const int theDepthFormat, const int theNbSamples=0)
 Initialize FBO for rendering into textures.
 
bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const NCollection_Vec2< int > &theSize, const NCollection_DynamicArray< int > &theColorFormats, const int theDepthFormat, const int theNbSamples=0)
 Initialize FBO for rendering into single/multiple color buffer and depth textures.
 
bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const int theSizeX, const int theSizeY, const NCollection_DynamicArray< int > &theColorFormats, const occ::handle< OpenGl_Texture > &theDepthStencilTexture, const int theNbSamples=0)
 Initialize FBO for rendering into single/multiple color buffer and depth textures.
 
bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const int theSizeX, const int theSizeY, const int theColorFormat, const int theDepthFormat, const int theNbSamples=0)
 Initialize FBO for rendering into textures.
 
bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const int theSizeX, const int theSizeY, const NCollection_DynamicArray< int > &theColorFormats, const int theDepthFormat, const int theNbSamples=0)
 Initialize FBO for rendering into single/multiple color buffer and depth textures.
 
- Protected Member Functions inherited from OpenGl_FrameBuffer
bool isValidFrameBuffer () const
 

Protected Attributes

IDirect3DSurface9myD3dSurf
 D3D surface.
 
voidmyD3dSurfShare
 D3D surface share handle in WDDM.
 
voidmyGlD3dDevice
 WGL/D3D device handle.
 
voidmyGlD3dSurf
 WGL/D3D surface handle.
 
int myLockCount
 locking counter
 
bool myD3dFallback
 indicates that FBO has been initialized without WGL/D3D interop
 
bool myIsSRGBReady
 indicates that color buffer is sRGB ready
 
- Protected Attributes inherited from OpenGl_FrameBuffer
int myInitVPSizeX
 viewport width specified during initialization (kept even on failure)
 
int myInitVPSizeY
 viewport height specified during initialization (kept even on failure)
 
int myVPSizeX
 viewport width (should be <= texture width)
 
int myVPSizeY
 viewport height (should be <= texture height)
 
int myNbSamples
 number of MSAA samples
 
NCollection_DynamicArray< intmyColorFormats
 sized format for color texture, GL_RGBA8 by default
 
int myDepthFormat
 sized format for depth-stencil texture, GL_DEPTH24_STENCIL8 by default
 
unsigned int myGlFBufferId
 FBO object ID.
 
unsigned int myGlColorRBufferId
 color Render Buffer object (alternative to myColorTexture)
 
unsigned int myGlDepthRBufferId
 depth-stencil Render Buffer object (alternative to myDepthStencilTexture)
 
bool myIsOwnBuffer
 flag indicating that FBO should be deallocated by this class
 
bool myIsOwnColor
 flag indicating that color textures should be deallocated by this class
 
bool myIsOwnDepth
 flag indicating that depth texture should be deallocated by this class
 
OpenGl_TextureArray myColorTextures
 color texture objects
 
occ::handle< OpenGl_TexturemyDepthStencilTexture
 depth-stencil texture object
 
- Protected Attributes inherited from OpenGl_NamedResource
TCollection_AsciiString myResourceId
 resource name
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 
- Static Public Member Functions inherited from OpenGl_FrameBuffer
static bool BufferDump (const occ::handle< OpenGl_Context > &theGlCtx, const occ::handle< OpenGl_FrameBuffer > &theFbo, Image_PixMap &theImage, Graphic3d_BufferType theBufferType)
 Dump content into image.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 
- Static Public Attributes inherited from OpenGl_FrameBuffer
static const unsigned int NO_FRAMEBUFFER = 0
 Helpful constants.
 
static const unsigned int NO_RENDERBUFFER = 0
 
- Protected Types inherited from OpenGl_FrameBuffer
typedef NCollection_DynamicArray< occ::handle< OpenGl_Texture > > OpenGl_TextureArray
 

Detailed Description

Implements bridge FBO for direct rendering to Direct3D surfaces.

Constructor & Destructor Documentation

◆ D3DHost_FrameBuffer()

D3DHost_FrameBuffer::D3DHost_FrameBuffer ( )

Empty constructor.

◆ ~D3DHost_FrameBuffer()

D3DHost_FrameBuffer::~D3DHost_FrameBuffer ( )

Destructor, should be called after Release().

Member Function Documentation

◆ BindBuffer()

virtual void D3DHost_FrameBuffer::BindBuffer ( const occ::handle< OpenGl_Context > & theCtx)
overridevirtual

Binds Direct3D objects for OpenGL drawing. Should be called before LockSurface() and followed by UnlockSurface();.

Reimplemented from OpenGl_FrameBuffer.

◆ D3dColorSurface()

IDirect3DSurface9 * D3DHost_FrameBuffer::D3dColorSurface ( )
inline

Returns D3D surface used as color buffer.

◆ D3dColorSurfaceShare()

void * D3DHost_FrameBuffer::D3dColorSurfaceShare ( )
inline

Returns WDDM handle for D3D color surface.

◆ D3dFallback()

bool D3DHost_FrameBuffer::D3dFallback ( ) const
inline

Returns TRUE if FBO has been initialized without WGL/D3D interop.

◆ Init() [1/7]

bool D3DHost_FrameBuffer::Init ( const occ::handle< OpenGl_Context > & theCtx,
IDirect3DDevice9 * theD3DDevice,
const bool theIsD3dEx,
const int theSizeX,
const int theSizeY )

Initializes OpenGL FBO for Direct3D interoperability or in fallback mode. Color pixel format is always GL_RGBA8/D3DFMT_X8R8G8B8, no MSAA; depth-stencil pixel format is GL_DEPTH24_STENCIL8.

Parameters
theGlCtxcurrently bound OpenGL context
theD3DDeviced3d9 device
theIsD3dExd3d9 extended flag (for creating shared texture resource)
theSizeXtexture width
theSizeYtexture height
Returns
true on success

◆ Init() [2/7]

bool OpenGl_FrameBuffer::Init ( const occ::handle< OpenGl_Context > & theGlCtx,
const int theSizeX,
const int theSizeY,
const int theColorFormat,
const int theDepthFormat,
const int theNbSamples = 0 )
inlineprotected

Initialize FBO for rendering into textures.

Deprecated
("Obsolete method, use Init() taking NCollection_Vec2<int>")

◆ Init() [3/7]

bool OpenGl_FrameBuffer::Init ( const occ::handle< OpenGl_Context > & theGlCtx,
const int theSizeX,
const int theSizeY,
const NCollection_DynamicArray< int > & theColorFormats,
const int theDepthFormat,
const int theNbSamples = 0 )
inlineprotected

Initialize FBO for rendering into single/multiple color buffer and depth textures.

Deprecated
("Obsolete method, use Init() taking NCollection_Vec2<int>")

◆ Init() [4/7]

bool OpenGl_FrameBuffer::Init ( const occ::handle< OpenGl_Context > & theGlCtx,
const int theSizeX,
const int theSizeY,
const NCollection_DynamicArray< int > & theColorFormats,
const occ::handle< OpenGl_Texture > & theDepthStencilTexture,
const int theNbSamples = 0 )
inlineprotected

Initialize FBO for rendering into single/multiple color buffer and depth textures.

Deprecated
("Obsolete method, use Init() taking NCollection_Vec2<int>")

◆ Init() [5/7]

bool OpenGl_FrameBuffer::Init ( const occ::handle< OpenGl_Context > & theGlCtx,
const NCollection_Vec2< int > & theSize,
const int theColorFormat,
const int theDepthFormat,
const int theNbSamples = 0 )
protected

Initialize FBO for rendering into textures.

Parameters
theGlCtxcurrently bound OpenGL context
theSizetexture width x height
theColorFormatcolor texture sized format (0 means no color attachment), e.g. GL_RGBA8
theDepthFormatdepth-stencil texture sized format (0 means no depth attachment), e.g. GL_DEPTH24_STENCIL8
theNbSamplesMSAA number of samples (0 means normal texture)
Returns
true on success

◆ Init() [6/7]

bool OpenGl_FrameBuffer::Init ( const occ::handle< OpenGl_Context > & theGlCtx,
const NCollection_Vec2< int > & theSize,
const NCollection_DynamicArray< int > & theColorFormats,
const int theDepthFormat,
const int theNbSamples = 0 )
protected

Initialize FBO for rendering into single/multiple color buffer and depth textures.

Parameters
theGlCtxcurrently bound OpenGL context
theSizetexture width x height
theColorFormatslist of color texture sized format (0 means no color attachment), e.g. GL_RGBA8
theDepthFormatdepth-stencil texture sized format (0 means no depth attachment), e.g. GL_DEPTH24_STENCIL8
theNbSamplesMSAA number of samples (0 means normal texture)
Returns
true on success

◆ Init() [7/7]

bool OpenGl_FrameBuffer::Init ( const occ::handle< OpenGl_Context > & theGlCtx,
const NCollection_Vec2< int > & theSize,
const NCollection_DynamicArray< int > & theColorFormats,
const occ::handle< OpenGl_Texture > & theDepthStencilTexture,
const int theNbSamples = 0 )
protected

Initialize FBO for rendering into single/multiple color buffer and depth textures.

Parameters
theGlCtxcurrently bound OpenGL context
theSizetexture width x height
theColorFormatslist of color texture sized format (0 means no color attachment), e.g. GL_RGBA8
theDepthStencilTexturedepth-stencil texture
theNbSamplesMSAA number of samples (0 means normal texture)
Returns
true on success

◆ InitD3dFallback()

bool D3DHost_FrameBuffer::InitD3dFallback ( const occ::handle< OpenGl_Context > & theCtx,
IDirect3DDevice9 * theD3DDevice,
const bool theIsD3dEx,
const int theSizeX,
const int theSizeY,
const int theDepthFormat )

Initializes OpenGL FBO + Direct3D surface for copying memory using fallback. Color pixel format is always GL_RGBA8/D3DFMT_X8R8G8B8, no MSAA.

Parameters
theGlCtxcurrently bound OpenGL context
theD3DDeviced3d9 device
theIsD3dExd3d9 extended flag (for creating shared texture resource)
theSizeXtexture width
theSizeYtexture height
theDepthFormatdepth-stencil texture sized format (0 means no depth attachment), e.g. GL_DEPTH24_STENCIL8
Returns
true on success

◆ InitD3dInterop()

bool D3DHost_FrameBuffer::InitD3dInterop ( const occ::handle< OpenGl_Context > & theCtx,
IDirect3DDevice9 * theD3DDevice,
const bool theIsD3dEx,
const int theSizeX,
const int theSizeY,
const int theDepthFormat )

Initializes OpenGL FBO for Direct3D interoperability. Color pixel format is always GL_RGBA8/D3DFMT_X8R8G8B8, no MSAA.

Parameters
theGlCtxcurrently bound OpenGL context
theD3DDeviced3d9 device
theIsD3dExd3d9 extended flag (for creating shared texture resource)
theSizeXtexture width
theSizeYtexture height
theDepthFormatdepth-stencil texture sized format (0 means no depth attachment), e.g. GL_DEPTH24_STENCIL8
Returns
true on success

◆ IsSRGBReady()

bool D3DHost_FrameBuffer::IsSRGBReady ( ) const
inline

Returns TRUE if color buffer is sRGB ready; FALSE by default. Requires D3DSAMP_SRGBTEXTURE sampler parameter being set on D3D level for rendering D3D surface.

◆ LockSurface()

virtual void D3DHost_FrameBuffer::LockSurface ( const occ::handle< OpenGl_Context > & theCtx)
virtual

Acquires D3D resource for OpenGL usage.

◆ registerD3dBuffer()

bool D3DHost_FrameBuffer::registerD3dBuffer ( const occ::handle< OpenGl_Context > & theCtx)

Binds Direct3D color buffer to OpenGL texture.

◆ Release()

virtual void D3DHost_FrameBuffer::Release ( OpenGl_Context * theCtx)
overridevirtual

Releases D3D and OpenGL resources.

Implements OpenGl_Resource.

◆ SetSRGBReady()

void D3DHost_FrameBuffer::SetSRGBReady ( bool theIsReady)
inline

Set if color buffer is sRGB ready.

◆ UnlockSurface()

virtual void D3DHost_FrameBuffer::UnlockSurface ( const occ::handle< OpenGl_Context > & theCtx)
virtual

Releases D3D resource.

Field Documentation

◆ myD3dFallback

bool D3DHost_FrameBuffer::myD3dFallback
protected

indicates that FBO has been initialized without WGL/D3D interop

◆ myD3dSurf

IDirect3DSurface9* D3DHost_FrameBuffer::myD3dSurf
protected

D3D surface.

◆ myD3dSurfShare

void* D3DHost_FrameBuffer::myD3dSurfShare
protected

D3D surface share handle in WDDM.

◆ myGlD3dDevice

void* D3DHost_FrameBuffer::myGlD3dDevice
protected

WGL/D3D device handle.

◆ myGlD3dSurf

void* D3DHost_FrameBuffer::myGlD3dSurf
protected

WGL/D3D surface handle.

◆ myIsSRGBReady

bool D3DHost_FrameBuffer::myIsSRGBReady
protected

indicates that color buffer is sRGB ready

◆ myLockCount

int D3DHost_FrameBuffer::myLockCount
protected

locking counter


The documentation for this class was generated from the following file: