Open CASCADE Technology Reference Manual 8.0.0
Loading...
Searching...
No Matches
Public Member Functions | Protected Attributes
OpenGl_Flipper Class Reference

Being rendered, the elements modifies current model-view matrix such that the axes of the specified reference system (in model space) become oriented in the following way: More...

#include <OpenGl_Flipper.hxx>

Inheritance diagram for OpenGl_Flipper:
Inheritance graph
[legend]

Public Member Functions

 OpenGl_Flipper (const gp_Ax2 &theReferenceSystem)
 Construct rendering element to flip model-view matrix along the reference system to ensure up-Y, right-X orientation.
 
void SetOptions (const bool theIsEnabled)
 Set options for the element.
 
void Render (const occ::handle< OpenGl_Workspace > &theWorkspace) const override
 
void Release (OpenGl_Context *theCtx) override
 Release GPU resources. Pointer to the context is used because this method might be called when the context is already being destroyed and usage of a handle would be unsafe.
 
void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override
 Dumps the content of me into the stream.
 
- Public Member Functions inherited from OpenGl_Element
 OpenGl_Element ()
 
virtual bool IsFillDrawMode () const
 Return TRUE if primitive type generates shaded triangulation (to be used in filters).
 
virtual size_t EstimatedDataSize () const
 Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
 
virtual void UpdateMemStats (Graphic3d_FrameStatsDataTmp &theStats) const
 Increment memory usage statistics. Default implementation puts EstimatedDataSize() into Graphic3d_FrameStatsCounter_EstimatedBytesGeom.
 
virtual void UpdateDrawStats (Graphic3d_FrameStatsDataTmp &theStats, bool theIsDetailed) const
 Increment draw calls statistics.
 
virtual void SynchronizeAspects ()
 Update parameters of the drawable elements.
 

Protected Attributes

NCollection_Vec4< floatmyReferenceOrigin
 
NCollection_Vec4< floatmyReferenceX
 
NCollection_Vec4< floatmyReferenceY
 
NCollection_Vec4< floatmyReferenceZ
 
bool myIsEnabled
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenGl_Element
template<typename theResource_t >
static void Destroy (OpenGl_Context *theContext, theResource_t *&theElement)
 Pointer to the context is used because this method might be called when the context is already being destroyed and usage of a handle would be unsafe.
 
- Protected Member Functions inherited from OpenGl_Element
virtual ~OpenGl_Element ()
 

Detailed Description

Being rendered, the elements modifies current model-view matrix such that the axes of the specified reference system (in model space) become oriented in the following way:

Constructor & Destructor Documentation

◆ OpenGl_Flipper()

OpenGl_Flipper::OpenGl_Flipper ( const gp_Ax2 & theReferenceSystem)

Construct rendering element to flip model-view matrix along the reference system to ensure up-Y, right-X orientation.

Parameters
[in]theReferenceSystemthe reference coordinate system.

Member Function Documentation

◆ DumpJson()

void OpenGl_Flipper::DumpJson ( Standard_OStream & theOStream,
int theDepth = -1 ) const
overridevirtual

Dumps the content of me into the stream.

Reimplemented from OpenGl_Element.

◆ Release()

void OpenGl_Flipper::Release ( OpenGl_Context * theContext)
overridevirtual

Release GPU resources. Pointer to the context is used because this method might be called when the context is already being destroyed and usage of a handle would be unsafe.

Implements OpenGl_Element.

◆ Render()

void OpenGl_Flipper::Render ( const occ::handle< OpenGl_Workspace > & theWorkspace) const
overridevirtual

Implements OpenGl_Element.

◆ SetOptions()

void OpenGl_Flipper::SetOptions ( const bool theIsEnabled)
inline

Set options for the element.

Parameters
[in]theIsEnabledflag indicates whether the flipper matrix modification should be set up or restored back.

Field Documentation

◆ myIsEnabled

bool OpenGl_Flipper::myIsEnabled
protected

◆ myReferenceOrigin

NCollection_Vec4<float> OpenGl_Flipper::myReferenceOrigin
protected

◆ myReferenceX

NCollection_Vec4<float> OpenGl_Flipper::myReferenceX
protected

◆ myReferenceY

NCollection_Vec4<float> OpenGl_Flipper::myReferenceY
protected

◆ myReferenceZ

NCollection_Vec4<float> OpenGl_Flipper::myReferenceZ
protected

The documentation for this class was generated from the following file: