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| | OpenGl_ShaderObject (GLenum theType) |
| | Creates uninitialized shader object.
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| | ~OpenGl_ShaderObject () override |
| | Releases resources of shader object.
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| bool | LoadSource (const occ::handle< OpenGl_Context > &theCtx, const TCollection_AsciiString &theSource) |
| | Loads shader source code.
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| bool | Compile (const occ::handle< OpenGl_Context > &theCtx) |
| | Compiles the shader object.
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| bool | LoadAndCompile (const occ::handle< OpenGl_Context > &theCtx, const TCollection_AsciiString &theId, const TCollection_AsciiString &theSource, bool theIsVerbose=true, bool theToPrintSource=true) |
| | Wrapper for compiling shader object with verbose printing on error.
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| void | DumpSourceCode (const occ::handle< OpenGl_Context > &theCtx, const TCollection_AsciiString &theId, const TCollection_AsciiString &theSource) const |
| | Print source code of this shader object to messenger.
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| bool | FetchInfoLog (const occ::handle< OpenGl_Context > &theCtx, TCollection_AsciiString &theLog) |
| | Fetches information log of the last compile operation.
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| bool | Create (const occ::handle< OpenGl_Context > &theCtx) |
| | Creates new empty shader object of specified type.
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| void | Release (OpenGl_Context *theCtx) override |
| | Destroys shader object.
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| size_t | EstimatedDataSize () const override |
| | Returns estimated GPU memory usage - not implemented.
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| GLenum | Type () const |
| | Returns type of shader object.
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| bool | updateDebugDump (const occ::handle< OpenGl_Context > &theCtx, const TCollection_AsciiString &theId, const TCollection_AsciiString &theFolder, bool theToBeautify, bool theToReset) |
| | Update the shader object from external file in the following way: 1) If external file does not exist, then it will be created (current source code will be dumped, no recompilation) and FALSE will be returned. 2) If external file exists and it has the same timestamp as myDumpDate, nothing will be done and FALSE will be returned. 3) If external file exists and it has newer timestamp than myDumpDate, shader will be recompiled and TRUE will be returned.
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| | OpenGl_Resource () |
| | Empty constructor.
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| | ~OpenGl_Resource () override |
| | Destructor. Inheritors should call Clean (NULL) within it.
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| virtual void | DumpJson (Standard_OStream &theOStream, int theDepth=-1) const |
| | Dumps the content of me into the stream.
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Public Member Functions inherited from Standard_Transient |
| | Standard_Transient () |
| | Empty constructor.
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| | Standard_Transient (const Standard_Transient &) |
| | Copy constructor – does nothing.
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| Standard_Transient & | operator= (const Standard_Transient &) |
| | Assignment operator, needed to avoid copying reference counter.
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| virtual | ~Standard_Transient ()=default |
| | Destructor must be virtual.
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| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| | Returns a type descriptor about this object.
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| bool | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| | Returns a true value if this is an instance of Type.
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| bool | IsInstance (const char *const theTypeName) const |
| | Returns a true value if this is an instance of TypeName.
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| bool | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| | Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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| bool | IsKind (const char *const theTypeName) const |
| | Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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| Standard_Transient * | This () const |
| | Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
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| int | GetRefCount () const noexcept |
| | Get the reference counter of this object.
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| void | IncrementRefCounter () noexcept |
| | Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
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| int | DecrementRefCounter () noexcept |
| | Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
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| virtual void | Delete () const |
| | Memory deallocator for transient classes.
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Wrapper for OpenGL shader object.