Open CASCADE Technology Reference Manual 8.0.0
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Public Member Functions
OpenGl_ShadowMap Class Reference

This class contains shadow mapping resources. More...

#include <OpenGl_ShadowMap.hxx>

Inheritance diagram for OpenGl_ShadowMap:
Inheritance graph
[legend]

Public Member Functions

 OpenGl_ShadowMap ()
 Empty constructor.
 
void Release (OpenGl_Context *theCtx) override
 Releases all OpenGL resources.
 
size_t EstimatedDataSize () const override
 Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
 
 ~OpenGl_ShadowMap () override
 Destructor.
 
bool IsValid () const
 Return TRUE if defined.
 
const occ::handle< OpenGl_FrameBuffer > & FrameBuffer () const
 Return framebuffer.
 
const occ::handle< OpenGl_Texture > & Texture () const
 Return depth texture.
 
const occ::handle< Graphic3d_CLight > & LightSource () const
 Return light source casting the shadow or NULL if undefined.
 
void SetLightSource (const occ::handle< Graphic3d_CLight > &theLight)
 Set light source casting the shadow.
 
const occ::handle< Graphic3d_Camera > & Camera () const
 Return rendering camera.
 
const NCollection_Mat4< float > & LightSourceMatrix () const
 Return light source mapping matrix.
 
void SetLightSourceMatrix (const NCollection_Mat4< float > &theMat)
 Set light source mapping matrix.
 
float ShadowMapBias () const
 Returns shadowmap bias.
 
void SetShadowMapBias (float theBias)
 Sets shadowmap bias.
 
bool UpdateCamera (const Graphic3d_CView &theView, const gp_XYZ *theOrigin=nullptr)
 Compute camera.
 
- Public Member Functions inherited from OpenGl_NamedResource
 OpenGl_NamedResource (const TCollection_AsciiString &theId)
 Empty constructor.
 
const TCollection_AsciiStringResourceId () const
 Return resource name.
 
- Public Member Functions inherited from OpenGl_Resource
 OpenGl_Resource ()
 Empty constructor.
 
 ~OpenGl_Resource () override
 Destructor. Inheritors should call Clean (NULL) within it.
 
virtual void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const
 Dumps the content of me into the stream.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()=default
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
bool IsInstance (const char *const theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
bool IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
bool IsKind (const char *const theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
int GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
 
int DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 
- Protected Attributes inherited from OpenGl_NamedResource
TCollection_AsciiString myResourceId
 resource name
 

Detailed Description

This class contains shadow mapping resources.

Constructor & Destructor Documentation

◆ OpenGl_ShadowMap()

OpenGl_ShadowMap::OpenGl_ShadowMap ( )

Empty constructor.

◆ ~OpenGl_ShadowMap()

OpenGl_ShadowMap::~OpenGl_ShadowMap ( )
override

Destructor.

Member Function Documentation

◆ Camera()

const occ::handle< Graphic3d_Camera > & OpenGl_ShadowMap::Camera ( ) const
inline

Return rendering camera.

◆ EstimatedDataSize()

size_t OpenGl_ShadowMap::EstimatedDataSize ( ) const
overridevirtual

Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.

Implements OpenGl_Resource.

◆ FrameBuffer()

const occ::handle< OpenGl_FrameBuffer > & OpenGl_ShadowMap::FrameBuffer ( ) const
inline

Return framebuffer.

◆ IsValid()

bool OpenGl_ShadowMap::IsValid ( ) const

Return TRUE if defined.

◆ LightSource()

const occ::handle< Graphic3d_CLight > & OpenGl_ShadowMap::LightSource ( ) const
inline

Return light source casting the shadow or NULL if undefined.

◆ LightSourceMatrix()

const NCollection_Mat4< float > & OpenGl_ShadowMap::LightSourceMatrix ( ) const
inline

Return light source mapping matrix.

◆ Release()

void OpenGl_ShadowMap::Release ( OpenGl_Context * theCtx)
overridevirtual

Releases all OpenGL resources.

Implements OpenGl_Resource.

◆ SetLightSource()

void OpenGl_ShadowMap::SetLightSource ( const occ::handle< Graphic3d_CLight > & theLight)
inline

Set light source casting the shadow.

◆ SetLightSourceMatrix()

void OpenGl_ShadowMap::SetLightSourceMatrix ( const NCollection_Mat4< float > & theMat)
inline

Set light source mapping matrix.

◆ SetShadowMapBias()

void OpenGl_ShadowMap::SetShadowMapBias ( float theBias)
inline

Sets shadowmap bias.

◆ ShadowMapBias()

float OpenGl_ShadowMap::ShadowMapBias ( ) const
inline

Returns shadowmap bias.

◆ Texture()

const occ::handle< OpenGl_Texture > & OpenGl_ShadowMap::Texture ( ) const

Return depth texture.

◆ UpdateCamera()

bool OpenGl_ShadowMap::UpdateCamera ( const Graphic3d_CView & theView,
const gp_XYZ * theOrigin = nullptr )

Compute camera.

Parameters
[in]theViewactive view
[in]theOriginwhen not-NULL - displace shadow map camera to specified Z-Layer origin

The documentation for this class was generated from the following file: