A framework to define selection of a sensitive group by a sensitive entity which is a set of 3D sensitive entities. Remark: 2 modes are possible for rectangle selection the group is considered selected 1) when all the entities inside are selected in the rectangle 2) only one entity inside is selected by the rectangle By default the "Match All entities" mode is set.
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| | Select3D_SensitiveGroup (const occ::handle< SelectMgr_EntityOwner > &theOwnerId, const bool theIsMustMatchAll=true) |
| | Constructs an empty sensitive group object. This is a set of sensitive 3D entities. The sensitive entities will be defined using the function Add to fill the entity owner OwnerId. If MatchAll is false, nothing can be added.
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| | Select3D_SensitiveGroup (const occ::handle< SelectMgr_EntityOwner > &theOwnerId, NCollection_Sequence< occ::handle< Select3D_SensitiveEntity > > &theEntities, const bool theIsMustMatchAll=true) |
| | Constructs a sensitive group object defined by the list TheList and the entity owner OwnerId. If MatchAll is false, nothing is done.
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| const NCollection_IndexedMap< occ::handle< Select3D_SensitiveEntity > > & | Entities () const |
| | Gets group content.
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| const occ::handle< Select3D_SensitiveEntity > & | SubEntity (const int theIndex) const |
| | Access entity by index [1, NbSubElements()].
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| occ::handle< Select3D_SensitiveEntity > | LastDetectedEntity () const |
| | Return last detected entity.
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| int | LastDetectedEntityIndex () const |
| | Return index of last detected entity.
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| void | Add (NCollection_Sequence< occ::handle< Select3D_SensitiveEntity > > &theEntities) |
| | Adds the list of sensitive entities LL to the empty sensitive group object created at construction time.
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| void | Add (const occ::handle< Select3D_SensitiveEntity > &theSensitive) |
| | Adds the sensitive entity aSensitive to the non-empty sensitive group object created at construction time.
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| void | Remove (const occ::handle< Select3D_SensitiveEntity > &theSensitive) |
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| void | Clear () override |
| | Removes all sensitive entities from the list used at the time of construction, or added using the function Add.
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| bool | IsIn (const occ::handle< Select3D_SensitiveEntity > &theSensitive) const |
| | Returns true if the sensitive entity aSensitive is in the list used at the time of construction, or added using the function Add.
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| void | SetMatchType (const bool theIsMustMatchAll) |
| | Sets the requirement that all sensitive entities in the list used at the time of construction, or added using the function Add must be matched.
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| bool | MustMatchAll () const |
| | Returns true if all sensitive entities in the list used at the time of construction, or added using the function Add must be matched.
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| bool | ToCheckOverlapAll () const |
| | Returns TRUE if all sensitive entities should be checked within rectangular/polygonal selection, FALSE by default. Can be useful for sensitive entities holding detection results as class property.
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| void | SetCheckOverlapAll (bool theToCheckAll) |
| | Returns TRUE if all sensitive entities should be checked within rectangular/polygonal selection, FALSE by default. Can be useful for sensitive entities holding detection results as class property.
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| bool | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override |
| | Checks whether the group overlaps current selecting volume.
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| int | NbSubElements () const override |
| | Returns the amount of sub-entities.
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| occ::handle< Select3D_SensitiveEntity > | GetConnected () override |
| | Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.
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| void | Set (const occ::handle< SelectMgr_EntityOwner > &theOwnerId) override |
| | Sets the owner for all entities in group.
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| Select3D_BndBox3d | BoundingBox () override |
| | Returns bounding box of the group. If location transformation is set, it will be applied.
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| gp_Pnt | CenterOfGeometry () const override |
| | Returns center of entity set. If location transformation is set, it will be applied.
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| Select3D_BndBox3d | Box (const int theIdx) const override |
| | Returns bounding box of sensitive entity with index theIdx.
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| double | Center (const int theIdx, const int theAxis) const override |
| | Returns geometry center of sensitive entity index theIdx in the vector along the given axis theAxis.
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| void | Swap (const int theIdx1, const int theIdx2) override |
| | Swaps items with indexes theIdx1 and theIdx2 in the vector.
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| int | Size () const override |
| | Returns the length of vector of sensitive entities.
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| void | DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override |
| | Dumps the content of me into the stream.
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| | Select3D_SensitiveSet (const occ::handle< SelectMgr_EntityOwner > &theOwnerId) |
| | Creates new empty sensitive set and its content.
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| bool | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override |
| | Checks whether one or more entities of the set overlap current selecting volume. Implements the traverse of BVH tree built for the set.
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| void | BVH () override |
| | Builds BVH tree for sensitive set. Must be called manually to build BVH tree for any sensitive set in case if its content was initialized not in a constructor, but element by element.
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| bool | ToBuildBVH () const override |
| | Returns TRUE if BVH tree is in invalidated state.
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| void | SetBuilder (const occ::handle< Select3D_BVHBuilder3d > &theBuilder) |
| | Sets the method (builder) used to construct BVH.
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| void | MarkDirty () |
| | Marks BVH tree of the set as outdated. It will be rebuild at the next call of BVH()
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| Select3D_BndBox3d | BoundingBox () override |
| | Returns bounding box of the whole set. This method should be redefined in Select3D_SensitiveSet descendants.
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| gp_Pnt | CenterOfGeometry () const override |
| | Returns center of the whole set. This method should be redefined in Select3D_SensitiveSet descendants.
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| void | Clear () override |
| | Destroys cross-reference to avoid memory leak.
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| int | GetLeafNodeSize () const |
| | Returns a number of nodes in 1 BVH leaf.
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| void | DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override |
| | Dumps the content of me into the stream.
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| const occ::handle< SelectMgr_EntityOwner > & | OwnerId () const |
| | Returns pointer to owner of the entity.
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| int | SensitivityFactor () const |
| | allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities.
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| void | SetSensitivityFactor (const int theNewSens) |
| | Allows to manage sensitivity of a particular sensitive entity.
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| virtual bool | HasInitLocation () const |
| | Returns true if the shape corresponding to the entity has init location.
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| virtual gp_GTrsf | InvInitLocation () const |
| | Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.
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| const occ::handle< Graphic3d_TransformPers > & | TransformPersistence () const |
| | Return transformation persistence.
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| virtual void | SetTransformPersistence (const occ::handle< Graphic3d_TransformPers > &theTrsfPers) |
| | Set transformation persistence.
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| const occ::handle< Graphic3d_Flipper > & | Flipper () const |
| | Return flipper metadata describing the runtime flip of the owning group, or null.
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| virtual void | SetFlippingOptions (const bool theIsEnabled, const gp_Ax2 &theRefPlane) |
| | Set flipping options. When enabled, creates a Graphic3d_Flipper for theRefPlane; otherwise clears the flipper.
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Public Member Functions inherited from Standard_Transient |
| | Standard_Transient () |
| | Empty constructor.
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| | Standard_Transient (const Standard_Transient &) |
| | Copy constructor – does nothing.
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| Standard_Transient & | operator= (const Standard_Transient &) |
| | Assignment operator, needed to avoid copying reference counter.
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| virtual | ~Standard_Transient ()=default |
| | Destructor must be virtual.
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| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| | Returns a type descriptor about this object.
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| bool | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| | Returns a true value if this is an instance of Type.
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| bool | IsInstance (const char *const theTypeName) const |
| | Returns a true value if this is an instance of TypeName.
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| bool | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| | Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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| bool | IsKind (const char *const theTypeName) const |
| | Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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| Standard_Transient * | This () const |
| | Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
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| int | GetRefCount () const noexcept |
| | Get the reference counter of this object.
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| void | IncrementRefCounter () noexcept |
| | Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
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| int | DecrementRefCounter () noexcept |
| | Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
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| virtual void | Delete () const |
| | Memory deallocator for transient classes.
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A framework to define selection of a sensitive group by a sensitive entity which is a set of 3D sensitive entities. Remark: 2 modes are possible for rectangle selection the group is considered selected 1) when all the entities inside are selected in the rectangle 2) only one entity inside is selected by the rectangle By default the "Match All entities" mode is set.