Open CASCADE Technology Reference Manual 8.0.0
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Public Member Functions | Protected Member Functions | Protected Attributes
Select3D_SensitiveTriangulation Class Reference

A framework to define selection of a sensitive entity made of a set of triangles. More...

#include <Select3D_SensitiveTriangulation.hxx>

Inheritance diagram for Select3D_SensitiveTriangulation:
Inheritance graph
[legend]

Public Member Functions

 Select3D_SensitiveTriangulation (const occ::handle< SelectMgr_EntityOwner > &theOwnerId, const occ::handle< Poly_Triangulation > &theTrg, const TopLoc_Location &theInitLoc, const bool theIsInterior=true)
 Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, and the flag theIsInterior.
 
 Select3D_SensitiveTriangulation (const occ::handle< SelectMgr_EntityOwner > &theOwnerId, const occ::handle< Poly_Triangulation > &theTrg, const TopLoc_Location &theInitLoc, const occ::handle< NCollection_HArray1< int > > &theFreeEdges, const gp_Pnt &theCOG, const bool theIsInterior)
 Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, the array of free edges theFreeEdges, the center of gravity theCOG, and the flag theIsInterior. As free edges and the center of gravity do not have to be computed later, this syntax reduces computation time.
 
bool LastDetectedTriangle (Poly_Triangle &theTriangle) const
 Get last detected triangle.
 
bool LastDetectedTriangle (Poly_Triangle &theTriangle, gp_Pnt theTriNodes[3]) const
 Get last detected triangle.
 
int LastDetectedTriangleIndex () const
 Return index of last detected triangle within [1..NbTris] range, or -1 if undefined.
 
int NbSubElements () const override
 Returns the amount of nodes in triangulation.
 
occ::handle< Select3D_SensitiveEntityGetConnected () override
 Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.
 
const occ::handle< Poly_Triangulation > & Triangulation () const
 
int Size () const override
 Returns the length of array of triangles or edges.
 
Select3D_BndBox3d Box (const int theIdx) const override
 Returns bounding box of triangle/edge with index theIdx.
 
double Center (const int theIdx, const int theAxis) const override
 Returns geometry center of triangle/edge with index theIdx in array along the given axis theAxis.
 
void Swap (const int theIdx1, const int theIdx2) override
 Swaps items with indexes theIdx1 and theIdx2 in array.
 
Select3D_BndBox3d BoundingBox () override
 Returns bounding box of the triangulation. If location transformation is set, it will be applied.
 
gp_Pnt CenterOfGeometry () const override
 Returns center of triangulation. If location transformation is set, it will be applied.
 
bool HasInitLocation () const override
 Returns true if the shape corresponding to the entity has init location.
 
gp_GTrsf InvInitLocation () const override
 Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.
 
const TopLoc_LocationGetInitLocation () const
 
void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override
 Dumps the content of me into the stream.
 
bool Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override
 Checks whether one or more entities of the set overlap current selecting volume.
 
- Public Member Functions inherited from Select3D_SensitiveSet
 Select3D_SensitiveSet (const occ::handle< SelectMgr_EntityOwner > &theOwnerId)
 Creates new empty sensitive set and its content.
 
void BVH () override
 Builds BVH tree for sensitive set. Must be called manually to build BVH tree for any sensitive set in case if its content was initialized not in a constructor, but element by element.
 
bool ToBuildBVH () const override
 Returns TRUE if BVH tree is in invalidated state.
 
void SetBuilder (const occ::handle< Select3D_BVHBuilder3d > &theBuilder)
 Sets the method (builder) used to construct BVH.
 
void MarkDirty ()
 Marks BVH tree of the set as outdated. It will be rebuild at the next call of BVH()
 
void Clear () override
 Destroys cross-reference to avoid memory leak.
 
int GetLeafNodeSize () const
 Returns a number of nodes in 1 BVH leaf.
 
- Public Member Functions inherited from Select3D_SensitiveEntity
const occ::handle< SelectMgr_EntityOwner > & OwnerId () const
 Returns pointer to owner of the entity.
 
virtual void Set (const occ::handle< SelectMgr_EntityOwner > &theOwnerId)
 Sets owner of the entity.
 
int SensitivityFactor () const
 allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities.
 
void SetSensitivityFactor (const int theNewSens)
 Allows to manage sensitivity of a particular sensitive entity.
 
const occ::handle< Graphic3d_TransformPers > & TransformPersistence () const
 Return transformation persistence.
 
virtual void SetTransformPersistence (const occ::handle< Graphic3d_TransformPers > &theTrsfPers)
 Set transformation persistence.
 
const occ::handle< Graphic3d_Flipper > & Flipper () const
 Return flipper metadata describing the runtime flip of the owning group, or null.
 
virtual void SetFlippingOptions (const bool theIsEnabled, const gp_Ax2 &theRefPlane)
 Set flipping options. When enabled, creates a Graphic3d_Flipper for theRefPlane; otherwise clears the flipper.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()=default
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
bool IsInstance (const char *const theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
bool IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
bool IsKind (const char *const theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
int GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
 
int DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Protected Member Functions

void computeBoundingBox ()
 Compute bounding box.
 
Select3D_BndBox3d applyTransformation ()
 Inner function for transformation application to bounding box of the triangulation.
 
- Protected Member Functions inherited from Select3D_SensitiveSet
bool matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult, bool theToCheckAllInside)
 Checks whether one or more entities of the set overlap current selecting volume. Implements the traverse of BVH tree built for the set.
 
bool processElements (SelectBasics_SelectingVolumeManager &theMgr, int theFirstElem, int theLastElem, bool theIsFullInside, bool theToCheckAllInside, SelectBasics_PickResult &thePickResult, int &theMatchesNb)
 Process elements overlapped by the selection volume.
 
- Protected Member Functions inherited from Select3D_SensitiveEntity
 Select3D_SensitiveEntity (const occ::handle< SelectMgr_EntityOwner > &theOwnerId)
 

Protected Attributes

occ::handle< Poly_TriangulationmyTriangul
 
TopLoc_Location myInitLocation
 
gp_Pnt myCDG3D
 Center of the whole triangulation.
 
occ::handle< NCollection_HArray1< int > > myFreeEdges
 
bool mySensType
 Type of sensitivity: boundary or interior.
 
int myPrimitivesNb
 Amount of free edges or triangles depending on sensitivity type.
 
occ::handle< NCollection_HArray1< int > > myBVHPrimIndexes
 Indexes of edges or triangles for BVH build.
 
Select3D_BndBox3d myBndBox
 Bounding box of the whole triangulation.
 
gp_GTrsf myInvInitLocation
 
- Protected Attributes inherited from Select3D_SensitiveSet
BvhPrimitiveSet myContent
 A link between sensitive entity and BVH_PrimitiveSet.
 
int myDetectedIdx
 Index of detected primitive in BVH sorted primitive array.
 
- Protected Attributes inherited from Select3D_SensitiveEntity
occ::handle< SelectMgr_EntityOwnermyOwnerId
 
occ::handle< Graphic3d_TransformPersmyTrsfPers
 
occ::handle< Graphic3d_FlippermyFlipper
 
int mySFactor
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 
- Static Public Member Functions inherited from Select3D_SensitiveSet
static const occ::handle< Select3D_BVHBuilder3d > & DefaultBVHBuilder ()
 Return global instance to default BVH builder.
 
static void SetDefaultBVHBuilder (const occ::handle< Select3D_BVHBuilder3d > &theBuilder)
 Assign new BVH builder to be used by default for new sensitive sets (assigning is NOT thread-safe!).
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 

Detailed Description

A framework to define selection of a sensitive entity made of a set of triangles.

Constructor & Destructor Documentation

◆ Select3D_SensitiveTriangulation() [1/2]

Select3D_SensitiveTriangulation::Select3D_SensitiveTriangulation ( const occ::handle< SelectMgr_EntityOwner > & theOwnerId,
const occ::handle< Poly_Triangulation > & theTrg,
const TopLoc_Location & theInitLoc,
const bool theIsInterior = true )

Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, and the flag theIsInterior.

◆ Select3D_SensitiveTriangulation() [2/2]

Select3D_SensitiveTriangulation::Select3D_SensitiveTriangulation ( const occ::handle< SelectMgr_EntityOwner > & theOwnerId,
const occ::handle< Poly_Triangulation > & theTrg,
const TopLoc_Location & theInitLoc,
const occ::handle< NCollection_HArray1< int > > & theFreeEdges,
const gp_Pnt & theCOG,
const bool theIsInterior )

Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, the array of free edges theFreeEdges, the center of gravity theCOG, and the flag theIsInterior. As free edges and the center of gravity do not have to be computed later, this syntax reduces computation time.

Member Function Documentation

◆ applyTransformation()

Select3D_BndBox3d Select3D_SensitiveTriangulation::applyTransformation ( )
protected

Inner function for transformation application to bounding box of the triangulation.

◆ BoundingBox()

Select3D_BndBox3d Select3D_SensitiveTriangulation::BoundingBox ( )
overridevirtual

Returns bounding box of the triangulation. If location transformation is set, it will be applied.

Reimplemented from Select3D_SensitiveSet.

◆ Box()

Select3D_BndBox3d Select3D_SensitiveTriangulation::Box ( const int theIdx) const
overridevirtual

Returns bounding box of triangle/edge with index theIdx.

Implements Select3D_SensitiveSet.

◆ Center()

double Select3D_SensitiveTriangulation::Center ( const int theIdx,
const int theAxis ) const
overridevirtual

Returns geometry center of triangle/edge with index theIdx in array along the given axis theAxis.

Implements Select3D_SensitiveSet.

◆ CenterOfGeometry()

gp_Pnt Select3D_SensitiveTriangulation::CenterOfGeometry ( ) const
overridevirtual

Returns center of triangulation. If location transformation is set, it will be applied.

Reimplemented from Select3D_SensitiveSet.

◆ computeBoundingBox()

void Select3D_SensitiveTriangulation::computeBoundingBox ( )
protected

Compute bounding box.

◆ DumpJson()

void Select3D_SensitiveTriangulation::DumpJson ( Standard_OStream & theOStream,
int theDepth = -1 ) const
overridevirtual

Dumps the content of me into the stream.

Reimplemented from Select3D_SensitiveSet.

◆ GetConnected()

occ::handle< Select3D_SensitiveEntity > Select3D_SensitiveTriangulation::GetConnected ( )
overridevirtual

Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.

Reimplemented from Select3D_SensitiveEntity.

◆ GetInitLocation()

const TopLoc_Location & Select3D_SensitiveTriangulation::GetInitLocation ( ) const
inline

◆ HasInitLocation()

bool Select3D_SensitiveTriangulation::HasInitLocation ( ) const
overridevirtual

Returns true if the shape corresponding to the entity has init location.

Reimplemented from Select3D_SensitiveEntity.

◆ InvInitLocation()

gp_GTrsf Select3D_SensitiveTriangulation::InvInitLocation ( ) const
overridevirtual

Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.

Reimplemented from Select3D_SensitiveEntity.

◆ LastDetectedTriangle() [1/2]

bool Select3D_SensitiveTriangulation::LastDetectedTriangle ( Poly_Triangle & theTriangle) const

Get last detected triangle.

Parameters
[out]theTriangletriangle node indexes
Returns
TRUE if defined

◆ LastDetectedTriangle() [2/2]

bool Select3D_SensitiveTriangulation::LastDetectedTriangle ( Poly_Triangle & theTriangle,
gp_Pnt theTriNodes[3] ) const

Get last detected triangle.

Parameters
[out]theTriangletriangle node indexes
[out]theTriNodestriangle nodes (with pre-applied transformation)
Returns
TRUE if defined

◆ LastDetectedTriangleIndex()

int Select3D_SensitiveTriangulation::LastDetectedTriangleIndex ( ) const
inline

Return index of last detected triangle within [1..NbTris] range, or -1 if undefined.

◆ Matches()

bool Select3D_SensitiveTriangulation::Matches ( SelectBasics_SelectingVolumeManager & theMgr,
SelectBasics_PickResult & thePickResult )
overridevirtual

Checks whether one or more entities of the set overlap current selecting volume.

Reimplemented from Select3D_SensitiveSet.

◆ NbSubElements()

int Select3D_SensitiveTriangulation::NbSubElements ( ) const
overridevirtual

Returns the amount of nodes in triangulation.

Implements Select3D_SensitiveEntity.

◆ Size()

int Select3D_SensitiveTriangulation::Size ( ) const
overridevirtual

Returns the length of array of triangles or edges.

Implements Select3D_SensitiveSet.

◆ Swap()

void Select3D_SensitiveTriangulation::Swap ( const int theIdx1,
const int theIdx2 )
overridevirtual

Swaps items with indexes theIdx1 and theIdx2 in array.

Implements Select3D_SensitiveSet.

◆ Triangulation()

const occ::handle< Poly_Triangulation > & Select3D_SensitiveTriangulation::Triangulation ( ) const
inline

Field Documentation

◆ myBndBox

Select3D_BndBox3d Select3D_SensitiveTriangulation::myBndBox
mutableprotected

Bounding box of the whole triangulation.

◆ myBVHPrimIndexes

occ::handle<NCollection_HArray1<int> > Select3D_SensitiveTriangulation::myBVHPrimIndexes
protected

Indexes of edges or triangles for BVH build.

◆ myCDG3D

gp_Pnt Select3D_SensitiveTriangulation::myCDG3D
protected

Center of the whole triangulation.

◆ myFreeEdges

occ::handle<NCollection_HArray1<int> > Select3D_SensitiveTriangulation::myFreeEdges
protected

◆ myInitLocation

TopLoc_Location Select3D_SensitiveTriangulation::myInitLocation
protected

◆ myInvInitLocation

gp_GTrsf Select3D_SensitiveTriangulation::myInvInitLocation
protected

◆ myPrimitivesNb

int Select3D_SensitiveTriangulation::myPrimitivesNb
protected

Amount of free edges or triangles depending on sensitivity type.

◆ mySensType

bool Select3D_SensitiveTriangulation::mySensType
protected

Type of sensitivity: boundary or interior.

◆ myTriangul

occ::handle<Poly_Triangulation> Select3D_SensitiveTriangulation::myTriangul
protected

The documentation for this class was generated from the following file: