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| | V3d_CircularGrid (const V3d_ViewerPointer &aViewer, const Quantity_Color &aColor, const Quantity_Color &aTenthColor) |
| | Constructor. Builds a CPU-rendered circular grid bound to aViewer. Default radius is 0.5 * Viewer->DefaultViewSize(); ZOffset defaults to step / 50.
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| | ~V3d_CircularGrid () override |
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| void | SetColors (const Quantity_Color &aColor, const Quantity_Color &aTenthColor) override |
| | Updates the grid colors and triggers a re-display when they actually change.
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| void | Display () override |
| | Display the CPU grid in the owning viewer's structure manager.
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| void | Erase () const override |
| | Erase the CPU grid (the underlying Graphic3d_Structure is hidden, not destroyed).
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| bool | IsDisplayed () const override |
| | Returns true if the grid structure is currently displayed.
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| void | GraphicValues (double &Radius, double &OffSet) const |
| | Returns the grid extent and Z offset (alias for Radius/ZOffset).
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| void | SetGraphicValues (const double Radius, const double OffSet) |
| | Sets the grid extent and Z offset (alias for SetRadius/SetZOffset).
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| void | DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override |
| | Dumps the content of me into the stream.
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| | Aspect_CircularGrid (const double aRadiusStep, const int aDivisionNumber, const double XOrigin=0, const double anYOrigin=0, const double aRotationAngle=0) |
| | creates a new grid. By default this grid is not active.
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| void | SetRadiusStep (const double aStep) |
| | defines the x step of the grid.
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| void | SetDivisionNumber (const int aNumber) |
| | defines the step of the grid.
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| void | SetGridValues (const double XOrigin, const double YOrigin, const double RadiusStep, const int DivisionNumber, const double RotationAngle) |
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| void | Compute (const double X, const double Y, double &gridX, double &gridY) const override |
| | returns the point of the grid the closest to the point X,Y
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| double | RadiusStep () const |
| | returns the x step of the grid.
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| int | DivisionNumber () const |
| | returns the x step of the grid.
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| void | SetRadius (const double theRadius) |
| | Set the circular grid radius (plane-local units). 0.0 (default) means unbounded - the shader draws the grid to the horizon.
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| double | Radius () const |
| | Return the bounded radius. 0.0 means unbounded.
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| void | SetZOffset (const double theOffset) |
| | Set signed offset along the plane normal for display only; snap math stays on the plane. Use a small negative value to avoid z-fighting with coplanar geometry.
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| double | ZOffset () const |
| | Return the display-time Z-offset along the plane normal.
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| void | SetArcRange (const double theStart, const double theEnd) |
| | Restrict the grid to an angular wedge, walking counter-clockwise from theStart to theEnd (radians, measured from the rotated plane X axis). Setting both values equal (e.g. both 0.0) returns to full-circle rendering - the sentinel used for unbounded.
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| double | AngleStart () const |
| | Return the arc start angle (radians). Meaningful only when IsArc() is true.
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| double | AngleEnd () const |
| | Return the arc end angle (radians). Meaningful only when IsArc() is true.
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| bool | IsArc () const |
| | Return TRUE when the grid is restricted to an angular wedge.
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| void | Init () override |
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| void | SetXOrigin (const double anOrigin) |
| | defines the x Origin of the grid.
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| void | SetYOrigin (const double anOrigin) |
| | defines the y Origin of the grid.
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| void | SetRotationAngle (const double anAngle) |
| | defines the orientation of the grid.
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| void | Rotate (const double anAngle) |
| | Rotate the grid from a relative angle.
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| void | Translate (const double aDx, const double aDy) |
| | Translate the grid from a relative distance.
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| void | Hit (const double X, const double Y, double &gridX, double &gridY) const |
| | returns the point of the grid the closest to the point X,Y if the grid is active. If the grid is not active returns X,Y.
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| void | Activate () |
| | activates the grid. The Hit method will return gridx and gridx computed according to the steps of the grid.
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| void | Deactivate () |
| | deactivates the grid. The hit method will return gridx and gridx as the enter value X & Y.
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| double | XOrigin () const |
| | returns the x Origin of the grid.
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| double | YOrigin () const |
| | returns the x Origin of the grid.
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| double | RotationAngle () const |
| | returns the x Angle of the grid.
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| bool | IsActive () const |
| | Returns TRUE when the grid is active.
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| void | Colors (Quantity_Color &aColor, Quantity_Color &aTenthColor) const |
| | Returns the colors of the grid.
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| void | SetDrawMode (const Aspect_GridDrawMode aDrawMode) |
| | Change the grid aspect.
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| Aspect_GridDrawMode | DrawMode () const |
| | Returns the grid aspect.
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Public Member Functions inherited from Standard_Transient |
| | Standard_Transient () |
| | Empty constructor.
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| | Standard_Transient (const Standard_Transient &) |
| | Copy constructor – does nothing.
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| Standard_Transient & | operator= (const Standard_Transient &) |
| | Assignment operator, needed to avoid copying reference counter.
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| virtual | ~Standard_Transient ()=default |
| | Destructor must be virtual.
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| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| | Returns a type descriptor about this object.
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| bool | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| | Returns a true value if this is an instance of Type.
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| bool | IsInstance (const char *const theTypeName) const |
| | Returns a true value if this is an instance of TypeName.
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| bool | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| | Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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| bool | IsKind (const char *const theTypeName) const |
| | Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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| Standard_Transient * | This () const |
| | Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
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| int | GetRefCount () const noexcept |
| | Get the reference counter of this object.
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| void | IncrementRefCounter () noexcept |
| | Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
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| int | DecrementRefCounter () noexcept |
| | Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
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| virtual void | Delete () const |
| | Memory deallocator for transient classes.
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