Open CASCADE Technology Reference Manual 8.0.0
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Protected Member Functions
V3d_PositionLight Class Reference

Base class for Positional, Spot and Directional Light classes. More...

#include <V3d_PositionLight.hxx>

Inheritance diagram for V3d_PositionLight:
Inheritance graph
[legend]

Protected Member Functions

 V3d_PositionLight (Graphic3d_TypeOfLightSource theType)
 Protected constructor.
 
hidden properties not applicable to positional light
const gp_PntPosition () const
 Returns location of positional/spot light; (0, 0, 0) by default.
 
void Position (double &theX, double &theY, double &theZ) const
 Returns location of positional/spot light.
 
void SetPosition (const gp_Pnt &thePosition)
 Setup location of positional/spot light.
 
void SetPosition (double theX, double theY, double theZ)
 Setup location of positional/spot light.
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 
- Public Member Functions inherited from Graphic3d_CLight
 Graphic3d_CLight (Graphic3d_TypeOfLightSource theType)
 Empty constructor, which should be followed by light source properties configuration.
 
void CopyFrom (const occ::handle< Graphic3d_CLight > &theLight)
 Copy parameters from another light source excluding source type.
 
Graphic3d_TypeOfLightSource Type () const
 Returns the Type of the Light, cannot be changed after object construction.
 
const TCollection_AsciiStringName () const
 Returns light source name; empty string by default.
 
void SetName (const TCollection_AsciiString &theName)
 Sets light source name.
 
const Quantity_ColorColor () const
 Returns the color of the light source; WHITE by default.
 
void SetColor (const Quantity_Color &theColor)
 Defines the color of a light source by giving the basic color.
 
bool IsEnabled () const
 Check that the light source is turned on; TRUE by default. This flag affects all occurrences of light sources, where it was registered and activated; so that it is possible defining an active light in View which is actually in disabled state.
 
void SetEnabled (bool theIsOn)
 Change enabled state of the light state. This call does not remove or deactivate light source in Views/Viewers; instead it turns it OFF so that it just have no effect.
 
bool ToCastShadows () const
 Return TRUE if shadow casting is enabled; FALSE by default. Has no effect in Ray-Tracing rendering mode.
 
void SetCastShadows (bool theToCast)
 Enable/disable shadow casting.
 
bool IsHeadlight () const
 Returns true if the light is a headlight; FALSE by default. Headlight flag means that light position/direction are defined not in a World coordinate system, but relative to the camera orientation.
 
bool Headlight () const
 Alias for IsHeadlight().
 
void SetHeadlight (bool theValue)
 Setup headlight flag.
 
const gp_PntPosition () const
 Returns location of positional/spot light; (0, 0, 0) by default.
 
void SetPosition (const gp_Pnt &thePosition)
 Setup location of positional/spot light.
 
void Position (double &theX, double &theY, double &theZ) const
 Returns location of positional/spot light.
 
void SetPosition (double theX, double theY, double theZ)
 Setup location of positional/spot light.
 
float ConstAttenuation () const
 Returns constant attenuation factor of positional/spot light source; 1.0f by default. Distance attenuation factors of reducing positional/spot light intensity depending on the distance from its position:
 
float LinearAttenuation () const
 Returns linear attenuation factor of positional/spot light source; 0.0 by default. Distance attenuation factors of reducing positional/spot light intensity depending on the distance from its position:
 
void Attenuation (double &theConstAttenuation, double &theLinearAttenuation) const
 Returns the attenuation factors.
 
void SetAttenuation (float theConstAttenuation, float theLinearAttenuation)
 Defines the coefficients of attenuation; values should be >= 0.0 and their summ should not be equal to 0.
 
gp_Dir Direction () const
 Returns direction of directional/spot light.
 
void SetDirection (const gp_Dir &theDir)
 Sets direction of directional/spot light.
 
void Direction (double &theVx, double &theVy, double &theVz) const
 Returns the theVx, theVy, theVz direction of the light source.
 
void SetDirection (double theVx, double theVy, double theVz)
 Sets direction of directional/spot light.
 
const gp_PntDisplayPosition () const
 Returns location of positional/spot/directional light, which is the same as returned by Position().
 
void SetDisplayPosition (const gp_Pnt &thePosition)
 Setup location of positional/spot/directional light, which is the same as SetPosition() but allows directional light source (technically having no position, but this point can be used for displaying light source presentation).
 
float Angle () const
 Returns an angle in radians of the cone created by the spot; 30 degrees by default.
 
void SetAngle (float theAngle)
 Angle in radians of the cone created by the spot, should be within range (0.0, M_PI).
 
float Concentration () const
 Returns intensity distribution of the spot light, within [0.0, 1.0] range; 1.0 by default. This coefficient should be converted into spotlight exponent within [0.0, 128.0] range:
 
void SetConcentration (float theConcentration)
 Defines the coefficient of concentration; value should be within range [0.0, 1.0].
 
float Intensity () const
 Returns the intensity of light source; 1.0 by default.
 
void SetIntensity (float theValue)
 Modifies the intensity of light source, which should be > 0.0.
 
float Smoothness () const
 Returns the smoothness of light source (either smoothing angle for directional light or smoothing radius in case of positional light); 0.0 by default.
 
void SetSmoothRadius (float theValue)
 Modifies the smoothing radius of positional/spot light; should be >= 0.0.
 
void SetSmoothAngle (float theValue)
 Modifies the smoothing angle (in radians) of directional light source; should be within range [0.0, M_PI/2].
 
bool HasRange () const
 Returns TRUE if maximum distance of point light source is defined.
 
float Range () const
 Returns maximum distance on which point light source affects to objects and is considered during illumination calculations. 0.0 means disabling range considering at all without any distance limits. Has sense only for point light sources (positional and spot).
 
void SetRange (float theValue)
 Modifies maximum distance on which point light source affects to objects and is considered during illumination calculations. Positional and spot lights are only point light sources. 0.0 means disabling range considering at all without any distance limits.
 
const TCollection_AsciiStringGetId () const
 
const NCollection_Vec4< float > & PackedParams () const
 Packed light parameters.
 
const NCollection_Vec4< float > & PackedColor () const
 Returns the color of the light source with dummy Alpha component, which should be ignored.
 
const NCollection_Vec4< float > & PackedDirectionRange () const
 Returns direction of directional/spot light and range for positional/spot light in alpha channel.
 
NCollection_Vec3< floatPackedDirection () const
 Returns direction of directional/spot light.
 
size_t Revision () const
 
void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const
 Dumps the content of me into the stream.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()=default
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
bool IsInstance (const char *const theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
bool IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
bool IsKind (const char *const theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
int GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
 
int DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 
- Protected Attributes inherited from Graphic3d_CLight
TCollection_AsciiString myId
 resource id
 
TCollection_AsciiString myName
 user given name
 
gp_Pnt myPosition
 light position
 
Quantity_ColorRGBA myColor
 light color
 
NCollection_Vec4< floatmyDirection
 direction of directional/spot light
 
NCollection_Vec4< floatmyParams
 packed light parameters
 
float mySmoothness
 radius for point light or cone angle for directional light
 
float myIntensity
 intensity multiplier for light
 
const Graphic3d_TypeOfLightSource myType
 Graphic3d_TypeOfLightSource enumeration.
 
size_t myRevision
 modification counter
 
bool myIsHeadlight
 flag to mark head light
 
bool myIsEnabled
 enabled state
 
bool myToCastShadows
 casting shadows is requested
 

Detailed Description

Base class for Positional, Spot and Directional Light classes.

Constructor & Destructor Documentation

◆ V3d_PositionLight()

V3d_PositionLight::V3d_PositionLight ( Graphic3d_TypeOfLightSource theType)
protected

Protected constructor.

Member Function Documentation

◆ Position() [1/2]

const gp_Pnt & Graphic3d_CLight::Position ( ) const
inlineprotected

Returns location of positional/spot light; (0, 0, 0) by default.

◆ Position() [2/2]

void Graphic3d_CLight::Position ( double & theX,
double & theY,
double & theZ ) const
inlineprotected

Returns location of positional/spot light.

◆ SetPosition() [1/2]

void Graphic3d_CLight::SetPosition ( const gp_Pnt & thePosition)
protected

Setup location of positional/spot light.

◆ SetPosition() [2/2]

void Graphic3d_CLight::SetPosition ( double theX,
double theY,
double theZ )
inlineprotected

Setup location of positional/spot light.


The documentation for this class was generated from the following file: