Open CASCADE Technology 7.8.2.dev
Graphic3d_DisplayPriority.hxx File Reference

Enumerations

enum  Graphic3d_DisplayPriority {
  Graphic3d_DisplayPriority_INVALID = -1 , Graphic3d_DisplayPriority_Bottom = 0 , Graphic3d_DisplayPriority_AlmostBottom = 1 , Graphic3d_DisplayPriority_Below2 = 2 ,
  Graphic3d_DisplayPriority_Below1 = 3 , Graphic3d_DisplayPriority_Below = 4 , Graphic3d_DisplayPriority_Normal = 5 , Graphic3d_DisplayPriority_Above = 6 ,
  Graphic3d_DisplayPriority_Above1 = 7 , Graphic3d_DisplayPriority_Above2 = 8 , Graphic3d_DisplayPriority_Highlight = 9 , Graphic3d_DisplayPriority_Topmost = 10
}
 Structure priority - range (do not change this range!). Values are between 0 and 10, with 5 used by default. A structure of priority 10 is displayed the last and appears over the others (considering depth test). More...
 
enum  { Graphic3d_DisplayPriority_NB = Graphic3d_DisplayPriority_Topmost - Graphic3d_DisplayPriority_Bottom + 1 }
 

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
Graphic3d_DisplayPriority_NB 

◆ Graphic3d_DisplayPriority

Structure priority - range (do not change this range!). Values are between 0 and 10, with 5 used by default. A structure of priority 10 is displayed the last and appears over the others (considering depth test).

Enumerator
Graphic3d_DisplayPriority_INVALID 
Graphic3d_DisplayPriority_Bottom 
Graphic3d_DisplayPriority_AlmostBottom 
Graphic3d_DisplayPriority_Below2 
Graphic3d_DisplayPriority_Below1 
Graphic3d_DisplayPriority_Below 
Graphic3d_DisplayPriority_Normal 
Graphic3d_DisplayPriority_Above 
Graphic3d_DisplayPriority_Above1 
Graphic3d_DisplayPriority_Above2 
Graphic3d_DisplayPriority_Highlight 
Graphic3d_DisplayPriority_Topmost