Open CASCADE Technology 7.9.0
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Enumerations | |
enum | Graphic3d_ShaderFlags { Graphic3d_ShaderFlags_VertColor = 0x0001 , Graphic3d_ShaderFlags_TextureRGB = 0x0002 , Graphic3d_ShaderFlags_TextureEnv = 0x0004 , Graphic3d_ShaderFlags_TextureNormal , Graphic3d_ShaderFlags_PointSimple = 0x0008 , Graphic3d_ShaderFlags_PointSprite = 0x0010 , Graphic3d_ShaderFlags_PointSpriteA , Graphic3d_ShaderFlags_StippleLine = 0x0020 , Graphic3d_ShaderFlags_ClipPlanes1 = 0x0040 , Graphic3d_ShaderFlags_ClipPlanes2 = 0x0080 , Graphic3d_ShaderFlags_ClipPlanesN , Graphic3d_ShaderFlags_ClipChains = 0x0100 , Graphic3d_ShaderFlags_MeshEdges = 0x0200 , Graphic3d_ShaderFlags_AlphaTest , Graphic3d_ShaderFlags_WriteOit , Graphic3d_ShaderFlags_OitDepthPeeling = 0x1000 , Graphic3d_ShaderFlags_NB = 0x2000 , Graphic3d_ShaderFlags_IsPoint , Graphic3d_ShaderFlags_HasTextures , Graphic3d_ShaderFlags_NeedsGeomShader = Graphic3d_ShaderFlags_MeshEdges } |
Standard GLSL program combination bits. More... | |
Standard GLSL program combination bits.