Open CASCADE Technology  7.4.1.dev
Enumerations
Graphic3d_TextureSetBits.hxx File Reference
#include <Graphic3d_TextureUnit.hxx>

Enumerations

enum  Graphic3d_TextureSetBits {
  Graphic3d_TextureSetBits_NONE = 0, Graphic3d_TextureSetBits_BaseColor = (unsigned int )(1 << int(Graphic3d_TextureUnit_BaseColor)), Graphic3d_TextureSetBits_Emissive = (unsigned int )(1 << int(Graphic3d_TextureUnit_Emissive)), Graphic3d_TextureSetBits_Occlusion = (unsigned int )(1 << int(Graphic3d_TextureUnit_Occlusion)),
  Graphic3d_TextureSetBits_Normal = (unsigned int )(1 << int(Graphic3d_TextureUnit_Normal)), Graphic3d_TextureSetBits_MetallicRoughness = (unsigned int )(1 << int(Graphic3d_TextureUnit_MetallicRoughness))
}
 Standard texture units combination bits. More...
 

Enumeration Type Documentation

◆ Graphic3d_TextureSetBits

Standard texture units combination bits.

Enumerator
Graphic3d_TextureSetBits_NONE 
Graphic3d_TextureSetBits_BaseColor 
Graphic3d_TextureSetBits_Emissive 
Graphic3d_TextureSetBits_Occlusion 
Graphic3d_TextureSetBits_Normal 
Graphic3d_TextureSetBits_MetallicRoughness