Open CASCADE Technology 7.8.2.dev
Interface_EntityCluster.hxx File Reference
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Integer.hxx>

Data Structures

class  Interface_EntityCluster
 Auxiliary class for EntityList. An EntityList designates an EntityCluster, which brings itself an fixed maximum count of Entities. If it is full, it gives access to another cluster ("Next"). This class is intended to give a good compromise between access time (faster than a Sequence, good for little count) and memory use (better than a Sequence in any case, overall for little count, better than an Array for a very little count. It is designed for a light management. Remark that a new Item may not be Null, because this is the criterium used for "End of List". More...