Open CASCADE Technology 7.8.2.dev
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#include <Graphic3d_RenderTransparentMethod.hxx>
#include <Graphic3d_LightSet.hxx>
#include <OpenGl_Element.hxx>
#include <OpenGl_Vec.hxx>
Data Structures | |
class | OpenGl_StateInterface |
Defines interface for OpenGL state. More... | |
class | OpenGl_ProjectionState |
Defines state of OCCT projection transformation. More... | |
class | OpenGl_ModelWorldState |
Defines state of OCCT model-world transformation. More... | |
class | OpenGl_WorldViewState |
Defines state of OCCT world-view transformation. More... | |
class | OpenGl_LightSourceState |
Defines state of OCCT light sources. More... | |
class | OpenGl_ClippingState |
Defines generic state of OCCT clipping state. More... | |
class | OpenGl_OitState |
Defines generic state of order-independent transparency rendering properties. More... | |