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Open CASCADE Technology Reference Manual 8.0.0
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Defines state of OCCT model-world transformation. More...
#include <OpenGl_ShaderStates.hxx>

Public Member Functions | |
| OpenGl_ModelWorldState () | |
| Creates uninitialized model-world state. | |
| void | Set (const NCollection_Mat4< float > &theModelWorldMatrix) |
| Sets new model-world matrix. | |
| const NCollection_Mat4< float > & | ModelWorldMatrix () const |
| Returns current model-world matrix. | |
| const NCollection_Mat4< float > & | ModelWorldMatrixInverse () const |
| Returns inverse of current model-world matrix. | |
Public Member Functions inherited from OpenGl_StateInterface | |
| OpenGl_StateInterface () | |
| Creates new state. | |
| size_t | Index () const |
| Returns current state index. | |
| void | Update () |
| Increment current state. | |
Additional Inherited Members | |
Protected Attributes inherited from OpenGl_StateInterface | |
| size_t | myIndex |
| current state index | |
Defines state of OCCT model-world transformation.
| OpenGl_ModelWorldState::OpenGl_ModelWorldState | ( | ) |
Creates uninitialized model-world state.
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inline |
Returns current model-world matrix.
| const NCollection_Mat4< float > & OpenGl_ModelWorldState::ModelWorldMatrixInverse | ( | ) | const |
Returns inverse of current model-world matrix.
| void OpenGl_ModelWorldState::Set | ( | const NCollection_Mat4< float > & | theModelWorldMatrix | ) |
Sets new model-world matrix.