Open CASCADE Technology  7.4.0.beta
Data Structures
SelectMgr_BaseFrustum.hxx File Reference
#include <gp_GTrsf.hxx>
#include <Graphic3d_Camera.hxx>
#include <Graphic3d_WorldViewProjState.hxx>
#include <Select3D_BndBox3d.hxx>
#include <Select3D_TypeOfSensitivity.hxx>
#include <SelectMgr_FrustumBuilder.hxx>
#include <SelectMgr_VectorTypes.hxx>
#include <SelectMgr_ViewClipRange.hxx>
#include <SelectBasics_PickResult.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <TColgp_Array1OfPnt2d.hxx>

Data Structures

class  SelectMgr_BaseFrustum
 This class is an interface for different types of selecting frustums, defining different selection types, like point, box or polyline selection. It contains signatures of functions for detection of overlap by sensitive entity and initializes some data for building the selecting frustum. More...