Open CASCADE Technology  7.7.0.dev
Data Structures

Vrml_Cylinder.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Vrml_CylinderParts.hxx>
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_Cylinder
 defines a Cylinder node of VRML specifying geometry shapes. This node represents a simple capped cylinder centred around the y-axis. By default , the cylinder is centred at (0,0,0) and has size of -1 to +1 in the all three dimensions. The cylinder has three parts: the sides, the top (y=+1) and the bottom (y=-1) More...