Open CASCADE Technology
Data Structures
Vrml_Material.hxx File Reference
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Quantity_HArray1OfColor.hxx>
#include <TColStd_HArray1OfReal.hxx>
#include <Standard_Transient.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_Material
 defines a Material node of VRML specifying properties of geometry and its appearance. This node defines the current surface material properties for all subsequent shapes. Material sets several components of the current material during traversal. Different shapes interpret materials with multiple values differently. To bind materials to shapes, use a MaterialBinding node. More...