Open CASCADE Technology
Data Structures

Vrml_Texture2.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <TCollection_AsciiString.hxx>
#include <Vrml_Texture2Wrap.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_Texture2
 defines a Texture2 node of VRML specifying properties of geometry and its appearance. This property node defines a texture map and parameters for that map The texture can be read from the URL specified by the filename field. To turn off texturing, set the filename field to an empty string (""). Textures can alsobe specified inline by setting the image field to contain the texture data. By default : myFilename ("") myImage (0 0 0) myWrapS (Vrml_REPEAT) myWrapT (Vrml_REPEAT) More...