Open CASCADE Technology  7.4.0.beta
Data Structures
VrmlConverter_Projector.hxx File Reference
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <HLRAlgo_Projector.hxx>
#include <Vrml_PerspectiveCamera.hxx>
#include <Vrml_OrthographicCamera.hxx>
#include <Vrml_DirectionalLight.hxx>
#include <Vrml_PointLight.hxx>
#include <Vrml_SpotLight.hxx>
#include <VrmlConverter_TypeOfCamera.hxx>
#include <VrmlConverter_TypeOfLight.hxx>
#include <Vrml_MatrixTransform.hxx>
#include <Standard_Transient.hxx>
#include <TopTools_Array1OfShape.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  VrmlConverter_Projector
 defines projector and calculates properties of cameras and lights from Vrml ( OrthograpicCamera, PerspectiveCamera, DirectionalLight, PointLight, SpotLight and MatrixTransform ) to display all scene shapes with arbitrary locations for requested the Projection Vector, High Point Direction and the Focus and adds them ( method Add ) to anOSream. More...