|
| | AIS_Selection () |
| | creates a new selection.
|
| |
| virtual void | Clear () |
| | removes all the object of the selection.
|
| |
| virtual AIS_SelectStatus | Select (const occ::handle< SelectMgr_EntityOwner > &theOwner, const occ::handle< SelectMgr_Filter > &theFilter, const AIS_SelectionScheme theSelScheme, const bool theIsDetected) |
| | if the object is not yet in the selection, it will be added. if the object is already in the selection, it will be removed.
|
| |
| virtual AIS_SelectStatus | AddSelect (const occ::handle< SelectMgr_EntityOwner > &theObject) |
| | the object is always add int the selection. faster when the number of objects selected is great.
|
| |
| virtual void | ClearAndSelect (const occ::handle< SelectMgr_EntityOwner > &theObject, const occ::handle< SelectMgr_Filter > &theFilter, const bool theIsDetected) |
| | clears the selection and adds the object in the selection.
|
| |
| bool | IsSelected (const occ::handle< SelectMgr_EntityOwner > &theObject) const |
| | checks if the object is in the selection.
|
| |
| const NCollection_List< occ::handle< SelectMgr_EntityOwner > > & | Objects () const |
| | Return the list of selected objects.
|
| |
| int | Extent () const |
| | Return the number of selected objects.
|
| |
| bool | IsEmpty () const |
| | Return true if list of selected objects is empty.
|
| |
| void | Init () |
| | Start iteration through selected objects.
|
| |
| bool | More () const |
| | Return true if iterator points to selected object.
|
| |
| void | Next () |
| | Continue iteration through selected objects.
|
| |
| const occ::handle< SelectMgr_EntityOwner > & | Value () const |
| | Return selected object at iterator position.
|
| |
| virtual void | SelectOwners (const NCollection_Array1< occ::handle< SelectMgr_EntityOwner > > &thePickedOwners, const AIS_SelectionScheme theSelScheme, const bool theToAllowSelOverlap, const occ::handle< SelectMgr_Filter > &theFilter) |
| | Select or deselect owners depending on the selection scheme.
|
| |
Public Member Functions inherited from Standard_Transient |
| | Standard_Transient () |
| | Empty constructor.
|
| |
| | Standard_Transient (const Standard_Transient &) |
| | Copy constructor – does nothing.
|
| |
| Standard_Transient & | operator= (const Standard_Transient &) |
| | Assignment operator, needed to avoid copying reference counter.
|
| |
| virtual | ~Standard_Transient ()=default |
| | Destructor must be virtual.
|
| |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| | Returns a type descriptor about this object.
|
| |
| bool | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| | Returns a true value if this is an instance of Type.
|
| |
| bool | IsInstance (const char *const theTypeName) const |
| | Returns a true value if this is an instance of TypeName.
|
| |
| bool | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| | Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
|
| |
| bool | IsKind (const char *const theTypeName) const |
| | Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
|
| |
| Standard_Transient * | This () const |
| | Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
|
| |
| int | GetRefCount () const noexcept |
| | Get the reference counter of this object.
|
| |
| void | IncrementRefCounter () noexcept |
| | Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
|
| |
| int | DecrementRefCounter () noexcept |
| | Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
|
| |
| virtual void | Delete () const |
| | Memory deallocator for transient classes.
|
| |
Class holding the list of selected owners.