Trims sets of faces in the corner to make proper parts of pipe.
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#include <BRepFill_TrimShellCorner.hxx>
Trims sets of faces in the corner to make proper parts of pipe.
◆ BRepFill_TrimShellCorner()
BRepFill_TrimShellCorner::BRepFill_TrimShellCorner |
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const Handle< TopTools_HArray2OfShape > & | theFaces, |
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const BRepFill_TransitionStyle | theTransition, |
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const gp_Ax2 & | theAxeOfBisPlane, |
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const gp_Vec & | theIntPointCrossDir ) |
Constructor: takes faces to intersect, type of transition (it can be RightCorner or RoundCorner) and axis of bisector plane theIntersectPointCrossDirection : prev path direction at the origin point of theAxeOfBisPlane cross next path direction at the origin point of theAxeOfBisPlane. used when EE has more than one vertices.
◆ AddBounds()
void BRepFill_TrimShellCorner::AddBounds |
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const Handle< TopTools_HArray2OfShape > & | Bounds | ) |
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◆ AddUEdges()
void BRepFill_TrimShellCorner::AddUEdges |
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const Handle< TopTools_HArray2OfShape > & | theUEdges | ) |
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◆ AddVEdges()
void BRepFill_TrimShellCorner::AddVEdges |
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const Handle< TopTools_HArray2OfShape > & | theVEdges, |
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const Standard_Integer | theIndex ) |
◆ HasSection()
◆ IsDone()
◆ Modified()
◆ Perform()
void BRepFill_TrimShellCorner::Perform |
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The documentation for this class was generated from the following file: