Describes functions to build revolved shapes. A MakeRevolution object provides a framework for: More...
#include <BRepPrimAPI_MakeRevolution.hxx>

| Public Member Functions | |
| BRepPrimAPI_MakeRevolution (const Handle< Geom_Curve > &Meridian) | |
| Make a revolution body by rotating a curve around Z. | |
| BRepPrimAPI_MakeRevolution (const Handle< Geom_Curve > &Meridian, const Standard_Real angle) | |
| Make a revolution body by rotating a curve around Z. | |
| BRepPrimAPI_MakeRevolution (const Handle< Geom_Curve > &Meridian, const Standard_Real VMin, const Standard_Real VMax) | |
| Make a revolution body by rotating a curve around Z. | |
| BRepPrimAPI_MakeRevolution (const Handle< Geom_Curve > &Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle) | |
| Make a revolution body by rotating a curve around Z. | |
| BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const Handle< Geom_Curve > &Meridian) | |
| Make a revolution body by rotating a curve around Z. | |
| BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const Handle< Geom_Curve > &Meridian, const Standard_Real angle) | |
| Make a revolution body by rotating a curve around Z. | |
| BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const Handle< Geom_Curve > &Meridian, const Standard_Real VMin, const Standard_Real VMax) | |
| Make a revolution body by rotating a curve around Z. | |
| BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const Handle< Geom_Curve > &Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle) | |
| Make a revolution body by rotating a curve around Z. For all algorithms the resulting shape is composed of. | |
| Standard_Address | OneAxis () | 
| Returns the algorithm. | |
| BRepPrim_Revolution & | Revolution () | 
| Returns the algorithm. | |
|  Public Member Functions inherited from BRepPrimAPI_MakeOneAxis | |
| virtual void | Build (const Message_ProgressRange &theRange=Message_ProgressRange()) override | 
| Stores the solid in myShape. | |
| const TopoDS_Face & | Face () | 
| Returns the lateral face of the rotational primitive. | |
| operator TopoDS_Face () | |
| const TopoDS_Shell & | Shell () | 
| Returns the constructed rotational primitive as a shell. | |
| operator TopoDS_Shell () | |
| const TopoDS_Solid & | Solid () | 
| Returns the constructed rotational primitive as a solid. | |
| operator TopoDS_Solid () | |
|  Public Member Functions inherited from BRepBuilderAPI_MakeShape | |
| virtual const TopoDS_Shape & | Shape () | 
| Returns a shape built by the shape construction algorithm. Raises exception StdFail_NotDone if the shape was not built. | |
| operator TopoDS_Shape () | |
| virtual const TopTools_ListOfShape & | Generated (const TopoDS_Shape &S) | 
| Returns the list of shapes generated from the shape | |
| virtual const TopTools_ListOfShape & | Modified (const TopoDS_Shape &S) | 
| Returns the list of shapes modified from the shape | |
| virtual Standard_Boolean | IsDeleted (const TopoDS_Shape &S) | 
| Returns true if the shape S has been deleted. | |
|  Public Member Functions inherited from BRepBuilderAPI_Command | |
| virtual | ~BRepBuilderAPI_Command () | 
| virtual Standard_Boolean | IsDone () const | 
| void | Check () const | 
| Raises NotDone if done is false. | |
| Additional Inherited Members | |
|  Protected Member Functions inherited from BRepBuilderAPI_MakeShape | |
| BRepBuilderAPI_MakeShape () | |
|  Protected Member Functions inherited from BRepBuilderAPI_Command | |
| BRepBuilderAPI_Command () | |
| Set done to False. | |
| void | Done () | 
| Set done to true. | |
| void | NotDone () | 
| Set done to false. | |
|  Protected Attributes inherited from BRepBuilderAPI_MakeShape | |
| TopoDS_Shape | myShape | 
| TopTools_ListOfShape | myGenerated | 
Describes functions to build revolved shapes. A MakeRevolution object provides a framework for:
| BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution | ( | const Handle< Geom_Curve > & | Meridian | ) | 
Make a revolution body by rotating a curve around Z.
| BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution | ( | const Handle< Geom_Curve > & | Meridian, | 
| const Standard_Real | angle ) | 
Make a revolution body by rotating a curve around Z.
| BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution | ( | const Handle< Geom_Curve > & | Meridian, | 
| const Standard_Real | VMin, | ||
| const Standard_Real | VMax ) | 
Make a revolution body by rotating a curve around Z.
| BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution | ( | const Handle< Geom_Curve > & | Meridian, | 
| const Standard_Real | VMin, | ||
| const Standard_Real | VMax, | ||
| const Standard_Real | angle ) | 
Make a revolution body by rotating a curve around Z.
| BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution | ( | const gp_Ax2 & | Axes, | 
| const Handle< Geom_Curve > & | Meridian ) | 
Make a revolution body by rotating a curve around Z.
| BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution | ( | const gp_Ax2 & | Axes, | 
| const Handle< Geom_Curve > & | Meridian, | ||
| const Standard_Real | angle ) | 
Make a revolution body by rotating a curve around Z.
| BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution | ( | const gp_Ax2 & | Axes, | 
| const Handle< Geom_Curve > & | Meridian, | ||
| const Standard_Real | VMin, | ||
| const Standard_Real | VMax ) | 
Make a revolution body by rotating a curve around Z.
| BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution | ( | const gp_Ax2 & | Axes, | 
| const Handle< Geom_Curve > & | Meridian, | ||
| const Standard_Real | VMin, | ||
| const Standard_Real | VMax, | ||
| const Standard_Real | angle ) | 
Make a revolution body by rotating a curve around Z. For all algorithms the resulting shape is composed of.
| 
 | virtual | 
Returns the algorithm.
Implements BRepPrimAPI_MakeOneAxis.
| BRepPrim_Revolution & BRepPrimAPI_MakeRevolution::Revolution | ( | ) | 
Returns the algorithm.