Open CASCADE Technology  7.7.0
Public Member Functions

Select3D_SensitivePoint Class Reference

A framework to define sensitive 3D points. More...

#include <Select3D_SensitivePoint.hxx>

Inheritance diagram for Select3D_SensitivePoint:
Inheritance graph
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Public Member Functions

 Select3D_SensitivePoint (const Handle< SelectMgr_EntityOwner > &theOwnerId, const gp_Pnt &thePoint)
 Constructs a sensitive point object defined by the owner OwnerId and the point Point. More...
 
virtual Standard_Integer NbSubElements () const override
 Returns the amount of sub-entities in sensitive. More...
 
virtual Handle< Select3D_SensitiveEntityGetConnected () override
 Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity. More...
 
virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override
 Checks whether the point overlaps current selecting volume. More...
 
const gp_PntPoint () const
 Returns the point used at the time of construction. More...
 
virtual gp_Pnt CenterOfGeometry () const override
 Returns center of point. If location transformation is set, it will be applied. More...
 
virtual Select3D_BndBox3d BoundingBox () override
 Returns bounding box of the point. If location transformation is set, it will be applied. More...
 
virtual Standard_Boolean ToBuildBVH () const override
 Returns TRUE if BVH tree is in invalidated state. More...
 
virtual void DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override
 Dumps the content of me into the stream. More...
 
- Public Member Functions inherited from Select3D_SensitiveEntity
const Handle< SelectMgr_EntityOwner > & OwnerId () const
 Returns pointer to owner of the entity. More...
 
virtual void Set (const Handle< SelectMgr_EntityOwner > &theOwnerId)
 Sets owner of the entity. More...
 
Standard_Integer SensitivityFactor () const
 allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More...
 
void SetSensitivityFactor (const Standard_Integer theNewSens)
 Allows to manage sensitivity of a particular sensitive entity. More...
 
virtual void BVH ()
 Builds BVH tree for a sensitive if needed. More...
 
virtual void Clear ()
 Clears up all resources and memory. More...
 
virtual Standard_Boolean HasInitLocation () const
 Returns true if the shape corresponding to the entity has init location. More...
 
virtual gp_GTrsf InvInitLocation () const
 Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More...
 
const Handle< Graphic3d_TransformPers > & TransformPersistence () const
 Return transformation persistence. More...
 
virtual void SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers)
 Set transformation persistence. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Protected Member Functions inherited from Select3D_SensitiveEntity
 Select3D_SensitiveEntity (const Handle< SelectMgr_EntityOwner > &theOwnerId)
 
- Protected Attributes inherited from Select3D_SensitiveEntity
Handle< SelectMgr_EntityOwnermyOwnerId
 
Handle< Graphic3d_TransformPersmyTrsfPers
 
Standard_Integer mySFactor
 

Detailed Description

A framework to define sensitive 3D points.

Constructor & Destructor Documentation

◆ Select3D_SensitivePoint()

Select3D_SensitivePoint::Select3D_SensitivePoint ( const Handle< SelectMgr_EntityOwner > &  theOwnerId,
const gp_Pnt thePoint 
)

Constructs a sensitive point object defined by the owner OwnerId and the point Point.

Member Function Documentation

◆ BoundingBox()

virtual Select3D_BndBox3d Select3D_SensitivePoint::BoundingBox ( )
overridevirtual

Returns bounding box of the point. If location transformation is set, it will be applied.

Implements Select3D_SensitiveEntity.

◆ CenterOfGeometry()

virtual gp_Pnt Select3D_SensitivePoint::CenterOfGeometry ( ) const
overridevirtual

Returns center of point. If location transformation is set, it will be applied.

Implements Select3D_SensitiveEntity.

◆ DumpJson()

virtual void Select3D_SensitivePoint::DumpJson ( Standard_OStream theOStream,
Standard_Integer  theDepth = -1 
) const
overridevirtual

Dumps the content of me into the stream.

Reimplemented from Select3D_SensitiveEntity.

◆ GetConnected()

virtual Handle< Select3D_SensitiveEntity > Select3D_SensitivePoint::GetConnected ( )
overridevirtual

Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.

Reimplemented from Select3D_SensitiveEntity.

◆ Matches()

virtual Standard_Boolean Select3D_SensitivePoint::Matches ( SelectBasics_SelectingVolumeManager theMgr,
SelectBasics_PickResult thePickResult 
)
overridevirtual

Checks whether the point overlaps current selecting volume.

Implements Select3D_SensitiveEntity.

◆ NbSubElements()

virtual Standard_Integer Select3D_SensitivePoint::NbSubElements ( ) const
overridevirtual

Returns the amount of sub-entities in sensitive.

Implements Select3D_SensitiveEntity.

◆ Point()

const gp_Pnt& Select3D_SensitivePoint::Point ( ) const
inline

Returns the point used at the time of construction.

◆ ToBuildBVH()

virtual Standard_Boolean Select3D_SensitivePoint::ToBuildBVH ( ) const
inlineoverridevirtual

Returns TRUE if BVH tree is in invalidated state.

Reimplemented from Select3D_SensitiveEntity.


The documentation for this class was generated from the following file: