Open CASCADE Technology 7.8.2.dev
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defines a point light node of VRML specifying properties of lights. This node defines a point light source at a fixed 3D location A point source illuminates equally in all directions; that is omni-directional. Color is written as an RGB triple. Light intensity must be in the range 0.0 to 1.0, inclusive. More...
#include <Vrml_PointLight.hxx>
Public Member Functions | |
Vrml_PointLight () | |
Vrml_PointLight (const Standard_Boolean aOnOff, const Standard_Real aIntensity, const Quantity_Color &aColor, const gp_Vec &aLocation) | |
void | SetOnOff (const Standard_Boolean aOnOff) |
Standard_Boolean | OnOff () const |
void | SetIntensity (const Standard_Real aIntensity) |
Standard_Real | Intensity () const |
void | SetColor (const Quantity_Color &aColor) |
Quantity_Color | Color () const |
void | SetLocation (const gp_Vec &aLocation) |
gp_Vec | Location () const |
Standard_OStream & | Print (Standard_OStream &anOStream) const |
defines a point light node of VRML specifying properties of lights. This node defines a point light source at a fixed 3D location A point source illuminates equally in all directions; that is omni-directional. Color is written as an RGB triple. Light intensity must be in the range 0.0 to 1.0, inclusive.
Vrml_PointLight::Vrml_PointLight | ( | ) |
Vrml_PointLight::Vrml_PointLight | ( | const Standard_Boolean | aOnOff, |
const Standard_Real | aIntensity, | ||
const Quantity_Color & | aColor, | ||
const gp_Vec & | aLocation ) |
Quantity_Color Vrml_PointLight::Color | ( | ) | const |
Standard_Real Vrml_PointLight::Intensity | ( | ) | const |
gp_Vec Vrml_PointLight::Location | ( | ) | const |
Standard_Boolean Vrml_PointLight::OnOff | ( | ) | const |
Standard_OStream & Vrml_PointLight::Print | ( | Standard_OStream & | anOStream | ) | const |
void Vrml_PointLight::SetColor | ( | const Quantity_Color & | aColor | ) |
void Vrml_PointLight::SetIntensity | ( | const Standard_Real | aIntensity | ) |
void Vrml_PointLight::SetLocation | ( | const gp_Vec & | aLocation | ) |
void Vrml_PointLight::SetOnOff | ( | const Standard_Boolean | aOnOff | ) |