Open CASCADE Technology 7.8.2.dev
Vrml_PointLight Class Reference

defines a point light node of VRML specifying properties of lights. This node defines a point light source at a fixed 3D location A point source illuminates equally in all directions; that is omni-directional. Color is written as an RGB triple. Light intensity must be in the range 0.0 to 1.0, inclusive. More...

#include <Vrml_PointLight.hxx>

Public Member Functions

 Vrml_PointLight ()
 
 Vrml_PointLight (const Standard_Boolean aOnOff, const Standard_Real aIntensity, const Quantity_Color &aColor, const gp_Vec &aLocation)
 
void SetOnOff (const Standard_Boolean aOnOff)
 
Standard_Boolean OnOff () const
 
void SetIntensity (const Standard_Real aIntensity)
 
Standard_Real Intensity () const
 
void SetColor (const Quantity_Color &aColor)
 
Quantity_Color Color () const
 
void SetLocation (const gp_Vec &aLocation)
 
gp_Vec Location () const
 
Standard_OStreamPrint (Standard_OStream &anOStream) const
 

Detailed Description

defines a point light node of VRML specifying properties of lights. This node defines a point light source at a fixed 3D location A point source illuminates equally in all directions; that is omni-directional. Color is written as an RGB triple. Light intensity must be in the range 0.0 to 1.0, inclusive.

Constructor & Destructor Documentation

◆ Vrml_PointLight() [1/2]

Vrml_PointLight::Vrml_PointLight ( )

◆ Vrml_PointLight() [2/2]

Vrml_PointLight::Vrml_PointLight ( const Standard_Boolean aOnOff,
const Standard_Real aIntensity,
const Quantity_Color & aColor,
const gp_Vec & aLocation )

Member Function Documentation

◆ Color()

Quantity_Color Vrml_PointLight::Color ( ) const

◆ Intensity()

Standard_Real Vrml_PointLight::Intensity ( ) const

◆ Location()

gp_Vec Vrml_PointLight::Location ( ) const

◆ OnOff()

Standard_Boolean Vrml_PointLight::OnOff ( ) const

◆ Print()

Standard_OStream & Vrml_PointLight::Print ( Standard_OStream & anOStream) const

◆ SetColor()

void Vrml_PointLight::SetColor ( const Quantity_Color & aColor)

◆ SetIntensity()

void Vrml_PointLight::SetIntensity ( const Standard_Real aIntensity)

◆ SetLocation()

void Vrml_PointLight::SetLocation ( const gp_Vec & aLocation)

◆ SetOnOff()

void Vrml_PointLight::SetOnOff ( const Standard_Boolean aOnOff)

The documentation for this class was generated from the following file: