Open CASCADE Technology 7.8.2.dev
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specifies a spot light node of VRML nodes specifying properties of lights. This node defines a spotlight light source. A spotlight is placed at a fixed location in 3D-space and illuminates in a cone along a particular direction. The intensity of the illumination drops off exponentially as a ray of light diverges from this direction toward the edges of cone. The rate of drop-off and agle of the cone are controlled by the dropOfRate and cutOffAngle Color is written as an RGB triple. Light intensity must be in the range 0.0 to 1.0, inclusive. More...
#include <Vrml_SpotLight.hxx>
Public Member Functions | |
Vrml_SpotLight () | |
Vrml_SpotLight (const Standard_Boolean aOnOff, const Standard_Real aIntensity, const Quantity_Color &aColor, const gp_Vec &aLocation, const gp_Vec &aDirection, const Standard_Real aDropOffRate, const Standard_Real aCutOffAngle) | |
void | SetOnOff (const Standard_Boolean anOnOff) |
Standard_Boolean | OnOff () const |
void | SetIntensity (const Standard_Real aIntensity) |
Standard_Real | Intensity () const |
void | SetColor (const Quantity_Color &aColor) |
Quantity_Color | Color () const |
void | SetLocation (const gp_Vec &aLocation) |
gp_Vec | Location () const |
void | SetDirection (const gp_Vec &aDirection) |
gp_Vec | Direction () const |
void | SetDropOffRate (const Standard_Real aDropOffRate) |
Standard_Real | DropOffRate () const |
void | SetCutOffAngle (const Standard_Real aCutOffAngle) |
Standard_Real | CutOffAngle () const |
Standard_OStream & | Print (Standard_OStream &anOStream) const |
specifies a spot light node of VRML nodes specifying properties of lights. This node defines a spotlight light source. A spotlight is placed at a fixed location in 3D-space and illuminates in a cone along a particular direction. The intensity of the illumination drops off exponentially as a ray of light diverges from this direction toward the edges of cone. The rate of drop-off and agle of the cone are controlled by the dropOfRate and cutOffAngle Color is written as an RGB triple. Light intensity must be in the range 0.0 to 1.0, inclusive.
Vrml_SpotLight::Vrml_SpotLight | ( | ) |
Vrml_SpotLight::Vrml_SpotLight | ( | const Standard_Boolean | aOnOff, |
const Standard_Real | aIntensity, | ||
const Quantity_Color & | aColor, | ||
const gp_Vec & | aLocation, | ||
const gp_Vec & | aDirection, | ||
const Standard_Real | aDropOffRate, | ||
const Standard_Real | aCutOffAngle ) |
Quantity_Color Vrml_SpotLight::Color | ( | ) | const |
Standard_Real Vrml_SpotLight::CutOffAngle | ( | ) | const |
gp_Vec Vrml_SpotLight::Direction | ( | ) | const |
Standard_Real Vrml_SpotLight::DropOffRate | ( | ) | const |
Standard_Real Vrml_SpotLight::Intensity | ( | ) | const |
gp_Vec Vrml_SpotLight::Location | ( | ) | const |
Standard_Boolean Vrml_SpotLight::OnOff | ( | ) | const |
Standard_OStream & Vrml_SpotLight::Print | ( | Standard_OStream & | anOStream | ) | const |
void Vrml_SpotLight::SetColor | ( | const Quantity_Color & | aColor | ) |
void Vrml_SpotLight::SetCutOffAngle | ( | const Standard_Real | aCutOffAngle | ) |
void Vrml_SpotLight::SetDirection | ( | const gp_Vec & | aDirection | ) |
void Vrml_SpotLight::SetDropOffRate | ( | const Standard_Real | aDropOffRate | ) |
void Vrml_SpotLight::SetIntensity | ( | const Standard_Real | aIntensity | ) |
void Vrml_SpotLight::SetLocation | ( | const gp_Vec & | aLocation | ) |
void Vrml_SpotLight::SetOnOff | ( | const Standard_Boolean | anOnOff | ) |