Open CASCADE Technology 7.8.2.dev
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qualifies the aspect properties for the VRML conversation of ShadedShape . More...
#include <VrmlConverter_ShadingAspect.hxx>
Public Member Functions | |
VrmlConverter_ShadingAspect () | |
create a default ShadingAspect. | |
void | SetFrontMaterial (const Handle< Vrml_Material > &aMaterial) |
Handle< Vrml_Material > | FrontMaterial () const |
void | SetShapeHints (const Vrml_ShapeHints &aShapeHints) |
Vrml_ShapeHints | ShapeHints () const |
void | SetHasNormals (const Standard_Boolean OnOff) |
defines necessary of a calculation of normals for ShadedShape to more accurately display curved surfaces, pacticularly when smoooth or phong shading is used in VRML viewer. By default False - the normals are not calculated, True - the normals are calculated. Warning: If normals are calculated the resulting VRML file will be substantially lager. | |
Standard_Boolean | HasNormals () const |
returns True if the normals are calculating | |
void | SetHasMaterial (const Standard_Boolean OnOff) |
defines necessary of writing Material from Vrml into output OStream. By default False - the material is not writing into OStream, True - the material is writing. | |
Standard_Boolean | HasMaterial () const |
returns True if the materials is writing into OStream. | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. | |
virtual | ~Standard_Transient () |
Destructor must be virtual. | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
Standard_Integer | GetRefCount () const noexcept |
Get the reference counter of this object. | |
void | IncrementRefCounter () noexcept |
Increments the reference counter of this object. | |
Standard_Integer | DecrementRefCounter () noexcept |
Decrements the reference counter of this object; returns the decremented value. | |
virtual void | Delete () const |
Memory deallocator for transient classes. | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. | |
Static Public Member Functions inherited from Standard_Transient | |
static constexpr const char * | get_type_name () |
Returns a type descriptor about this object. | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. | |
qualifies the aspect properties for the VRML conversation of ShadedShape .
VrmlConverter_ShadingAspect::VrmlConverter_ShadingAspect | ( | ) |
create a default ShadingAspect.
Handle< Vrml_Material > VrmlConverter_ShadingAspect::FrontMaterial | ( | ) | const |
Standard_Boolean VrmlConverter_ShadingAspect::HasMaterial | ( | ) | const |
returns True if the materials is writing into OStream.
Standard_Boolean VrmlConverter_ShadingAspect::HasNormals | ( | ) | const |
returns True if the normals are calculating
void VrmlConverter_ShadingAspect::SetFrontMaterial | ( | const Handle< Vrml_Material > & | aMaterial | ) |
void VrmlConverter_ShadingAspect::SetHasMaterial | ( | const Standard_Boolean | OnOff | ) |
defines necessary of writing Material from Vrml into output OStream. By default False - the material is not writing into OStream, True - the material is writing.
void VrmlConverter_ShadingAspect::SetHasNormals | ( | const Standard_Boolean | OnOff | ) |
defines necessary of a calculation of normals for ShadedShape to more accurately display curved surfaces, pacticularly when smoooth or phong shading is used in VRML viewer. By default False - the normals are not calculated, True - the normals are calculated. Warning: If normals are calculated the resulting VRML file will be substantially lager.
void VrmlConverter_ShadingAspect::SetShapeHints | ( | const Vrml_ShapeHints & | aShapeHints | ) |
Vrml_ShapeHints VrmlConverter_ShadingAspect::ShapeHints | ( | ) | const |