OpenGL material definition.
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#include <OpenGl_Material.hxx>
OpenGL material definition.
◆ OpenGl_MaterialPBR()
OpenGl_MaterialPBR::OpenGl_MaterialPBR |
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◆ ChangeMetallic()
float & OpenGl_MaterialPBR::ChangeMetallic |
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◆ ChangeRoughness()
float & OpenGl_MaterialPBR::ChangeRoughness |
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◆ Metallic()
float OpenGl_MaterialPBR::Metallic |
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const |
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◆ Roughness()
float OpenGl_MaterialPBR::Roughness |
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const |
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◆ SetColor()
void OpenGl_MaterialPBR::SetColor |
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const OpenGl_Vec3 & | theColor | ) |
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◆ BaseColor
base color of PBR material with alpha component
◆ EmissionIOR
light intensity which is emitted by PBR material and index of refraction
◆ Params
The documentation for this struct was generated from the following file: