|
Open CASCADE Technology
6.9.0
|
#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_Graphic3d_Structure.hxx>#include <Graphic3d_CStructure.hxx>#include <TColStd_SequenceOfAddress.hxx>#include <Graphic3d_IndexedMapOfAddress.hxx>#include <Quantity_Color.hxx>#include <Aspect_TypeOfHighlightMethod.hxx>#include <Graphic3d_StructureManagerPtr.hxx>#include <Standard_Address.hxx>#include <Graphic3d_TypeOfStructure.hxx>#include <MMgt_TShared.hxx>#include <Handle_Graphic3d_StructureManager.hxx>#include <Standard_Boolean.hxx>#include <Standard_Integer.hxx>#include <Graphic3d_ZLayerId.hxx>#include <Graphic3d_SequenceOfHClipPlane.hxx>#include <Handle_Graphic3d_AspectLine3d.hxx>#include <Handle_Graphic3d_AspectFillArea3d.hxx>#include <Handle_Graphic3d_AspectText3d.hxx>#include <Handle_Graphic3d_AspectMarker3d.hxx>#include <Standard_Real.hxx>#include <Handle_Graphic3d_DataStructureManager.hxx>#include <Graphic3d_SequenceOfGroup.hxx>#include <Handle_Graphic3d_Group.hxx>#include <Graphic3d_TypeOfConnection.hxx>#include <Graphic3d_MapOfStructure.hxx>#include <Graphic3d_TypeOfComposition.hxx>#include <Graphic3d_TransModeFlags.hxx>#include <Graphic3d_BndBox4f.hxx>#include <Graphic3d_BndBox4d.hxx>#include <Graphic3d_Vertex.hxx>#include <Graphic3d_Structure.lxx>Data Structures | |
| class | Graphic3d_Structure |
| This class allows the definition a graphic object. This graphic structure can be displayed, erased, or highlighted. This graphic structure can be connected with another graphic structure. Keywords: Structure, StructureManager, Display, Erase, Highlight, UnHighlight, Visible, Priority, Selectable, Visible, Visual, Connection, Ancestors, Descendants, Transformation. More... | |
1.8.5