Open CASCADE Technology  6.9.0
Enumerations

MeshVS_DrawerAttribute.hxx File Reference

#include <Standard_PrimitiveTypes.hxx>

Enumerations

enum  MeshVS_DrawerAttribute {
  MeshVS_DA_InteriorStyle, MeshVS_DA_InteriorColor, MeshVS_DA_BackInteriorColor, MeshVS_DA_EdgeColor,
  MeshVS_DA_EdgeType, MeshVS_DA_EdgeWidth, MeshVS_DA_HatchStyle, MeshVS_DA_FrontMaterial,
  MeshVS_DA_BackMaterial, MeshVS_DA_BeamType, MeshVS_DA_BeamWidth, MeshVS_DA_BeamColor,
  MeshVS_DA_MarkerType, MeshVS_DA_MarkerColor, MeshVS_DA_MarkerScale, MeshVS_DA_TextColor,
  MeshVS_DA_TextHeight, MeshVS_DA_TextFont, MeshVS_DA_TextExpansionFactor, MeshVS_DA_TextSpace,
  MeshVS_DA_TextStyle, MeshVS_DA_TextDisplayType, MeshVS_DA_TextTexFont, MeshVS_DA_TextFontAspect,
  MeshVS_DA_VectorColor, MeshVS_DA_VectorMaxLength, MeshVS_DA_VectorArrowPart, MeshVS_DA_IsAllowOverlapped,
  MeshVS_DA_Reflection, MeshVS_DA_ColorReflection, MeshVS_DA_ShrinkCoeff, MeshVS_DA_MaxFaceNodes,
  MeshVS_DA_ComputeTime, MeshVS_DA_ComputeSelectionTime, MeshVS_DA_DisplayNodes, MeshVS_DA_SelectableAuto,
  MeshVS_DA_ShowEdges, MeshVS_DA_SmoothShading, MeshVS_DA_SupressBackFaces, MeshVS_DA_User
}
 Is it allowed to draw beam and face's edge overlapping with this beam.//! Is mesh drawn with reflective material//! Is colored mesh data representation drawn with reflective material//! What part of face or link will be shown if shrink mode. It is recommended this coeff to be between 0 and 1.//! How many nodes is possible to be in face//! If this parameter is true, the compute method CPU time will be displayed in console window//! If this parameter is true, the compute selection method CPU time will be displayed in console window//! If this parameter is false, the nodes won't be shown in viewer, otherwise will be.//! If this parameter is true, the selectable nodes map will be updated automatically when hidden elements change//! If this parameter is false, the face's edges are not shown Warning: in wireframe mode this parameter is ignored//! Is mesh drawing in smooth shading mode//! Is back faces of volume elements should be supressed//! The integer keys for most useful constants attuning mesh presentation appearence WARNING: DA_TextExpansionFactor, DA_TextSpace, DA_TextDisplayType have no effect and might be removed in the future. More...
 

Enumeration Type Documentation

Is it allowed to draw beam and face's edge overlapping with this beam.//! Is mesh drawn with reflective material//! Is colored mesh data representation drawn with reflective material//! What part of face or link will be shown if shrink mode. It is recommended this coeff to be between 0 and 1.//! How many nodes is possible to be in face//! If this parameter is true, the compute method CPU time will be displayed in console window//! If this parameter is true, the compute selection method CPU time will be displayed in console window//! If this parameter is false, the nodes won't be shown in viewer, otherwise will be.//! If this parameter is true, the selectable nodes map will be updated automatically when hidden elements change//! If this parameter is false, the face's edges are not shown Warning: in wireframe mode this parameter is ignored//! Is mesh drawing in smooth shading mode//! Is back faces of volume elements should be supressed//! The integer keys for most useful constants attuning mesh presentation appearence WARNING: DA_TextExpansionFactor, DA_TextSpace, DA_TextDisplayType have no effect and might be removed in the future.

Enumerator
MeshVS_DA_InteriorStyle 
MeshVS_DA_InteriorColor 
MeshVS_DA_BackInteriorColor 
MeshVS_DA_EdgeColor 
MeshVS_DA_EdgeType 
MeshVS_DA_EdgeWidth 
MeshVS_DA_HatchStyle 
MeshVS_DA_FrontMaterial 
MeshVS_DA_BackMaterial 
MeshVS_DA_BeamType 
MeshVS_DA_BeamWidth 
MeshVS_DA_BeamColor 
MeshVS_DA_MarkerType 
MeshVS_DA_MarkerColor 
MeshVS_DA_MarkerScale 
MeshVS_DA_TextColor 
MeshVS_DA_TextHeight 
MeshVS_DA_TextFont 
MeshVS_DA_TextExpansionFactor 
MeshVS_DA_TextSpace 
MeshVS_DA_TextStyle 
MeshVS_DA_TextDisplayType 
MeshVS_DA_TextTexFont 
MeshVS_DA_TextFontAspect 
MeshVS_DA_VectorColor 
MeshVS_DA_VectorMaxLength 
MeshVS_DA_VectorArrowPart 
MeshVS_DA_IsAllowOverlapped 
MeshVS_DA_Reflection 
MeshVS_DA_ColorReflection 
MeshVS_DA_ShrinkCoeff 
MeshVS_DA_MaxFaceNodes 
MeshVS_DA_ComputeTime 
MeshVS_DA_ComputeSelectionTime 
MeshVS_DA_DisplayNodes 
MeshVS_DA_SelectableAuto 
MeshVS_DA_ShowEdges 
MeshVS_DA_SmoothShading 
MeshVS_DA_SupressBackFaces 
MeshVS_DA_User