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Open CASCADE Technology
6.9.0
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#include <OpenGl_Context.hxx>#include <OpenGl_Resource.hxx>#include <OpenGl_Texture.hxx>#include <Standard_Boolean.hxx>#include <InterfaceGraphic.hxx>#include <Handle_OpenGl_FrameBuffer.hxx>Data Structures | |
| class | OpenGl_FrameBuffer |
| Class implements FrameBuffer Object (FBO) resource intended for off-screen rendering. More... | |
1.8.5