Open CASCADE Technology
6.9.0
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Prs3d_ShadingAspect.hxx>
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Prs3d_BasicAspect.hxx>
#include <Aspect_TypeOfFacingModel.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Graphic3d_NameOfMaterial.hxx>
#include <Standard_Real.hxx>
Data Structures | |
class | Prs3d_ShadingAspect |
A framework to define the display of shading. The attributes which make up this definition include: More... | |