Open CASCADE Technology  6.9.0
Public Member Functions

Prs3d_ShadingAspect Class Reference

A framework to define the display of shading. The attributes which make up this definition include: More...

#include <Prs3d_ShadingAspect.hxx>

Inheritance diagram for Prs3d_ShadingAspect:
Inheritance graph
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Public Member Functions

 Prs3d_ShadingAspect ()
 Constructs an empty framework to display shading. More...
 
 Prs3d_ShadingAspect (const Handle< Graphic3d_AspectFillArea3d > &theAspect)
 
void SetColor (const Quantity_Color &aColor, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE)
 Change the polygons interior color and material ambient color. More...
 
void SetColor (const Quantity_NameOfColor aColor, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE)
 Change the polygons interior color and material ambient color. More...
 
void SetMaterial (const Graphic3d_MaterialAspect &aMaterial, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE)
 Change the polygons material aspect. More...
 
void SetMaterial (const Graphic3d_NameOfMaterial aMaterial, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE)
 
void SetTransparency (const Standard_Real aValue, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE)
 Change the polygons transparency value. Warning : aValue must be in the range 0,1. 0 is the default (NO transparent) More...
 
const Quantity_ColorColor (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const
 Returns the polygons color. More...
 
const Graphic3d_MaterialAspectMaterial (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const
 Returns the polygons material aspect. More...
 
Standard_Real Transparency (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const
 Returns the polygons transparency value. More...
 
Handle
< Graphic3d_AspectFillArea3d
Aspect () const
 Returns the polygons aspect properties. More...
 
void SetAspect (const Handle< Graphic3d_AspectFillArea3d > &theAspect)
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Detailed Description

A framework to define the display of shading. The attributes which make up this definition include:

Constructor & Destructor Documentation

Prs3d_ShadingAspect::Prs3d_ShadingAspect ( )

Constructs an empty framework to display shading.

Prs3d_ShadingAspect::Prs3d_ShadingAspect ( const Handle< Graphic3d_AspectFillArea3d > &  theAspect)

Member Function Documentation

Handle< Graphic3d_AspectFillArea3d > Prs3d_ShadingAspect::Aspect ( ) const

Returns the polygons aspect properties.

const Quantity_Color& Prs3d_ShadingAspect::Color ( const Aspect_TypeOfFacingModel  aModel = Aspect_TOFM_FRONT_SIDE) const

Returns the polygons color.

const Graphic3d_MaterialAspect& Prs3d_ShadingAspect::Material ( const Aspect_TypeOfFacingModel  aModel = Aspect_TOFM_FRONT_SIDE) const

Returns the polygons material aspect.

void Prs3d_ShadingAspect::SetAspect ( const Handle< Graphic3d_AspectFillArea3d > &  theAspect)
void Prs3d_ShadingAspect::SetColor ( const Quantity_Color aColor,
const Aspect_TypeOfFacingModel  aModel = Aspect_TOFM_BOTH_SIDE 
)

Change the polygons interior color and material ambient color.

void Prs3d_ShadingAspect::SetColor ( const Quantity_NameOfColor  aColor,
const Aspect_TypeOfFacingModel  aModel = Aspect_TOFM_BOTH_SIDE 
)

Change the polygons interior color and material ambient color.

void Prs3d_ShadingAspect::SetMaterial ( const Graphic3d_MaterialAspect aMaterial,
const Aspect_TypeOfFacingModel  aModel = Aspect_TOFM_BOTH_SIDE 
)

Change the polygons material aspect.

void Prs3d_ShadingAspect::SetMaterial ( const Graphic3d_NameOfMaterial  aMaterial,
const Aspect_TypeOfFacingModel  aModel = Aspect_TOFM_BOTH_SIDE 
)
void Prs3d_ShadingAspect::SetTransparency ( const Standard_Real  aValue,
const Aspect_TypeOfFacingModel  aModel = Aspect_TOFM_BOTH_SIDE 
)

Change the polygons transparency value. Warning : aValue must be in the range 0,1. 0 is the default (NO transparent)

Standard_Real Prs3d_ShadingAspect::Transparency ( const Aspect_TypeOfFacingModel  aModel = Aspect_TOFM_FRONT_SIDE) const

Returns the polygons transparency value.


The documentation for this class was generated from the following file: