Open CASCADE Technology
6.9.0
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_V3d_Light.hxx>
#include <V3d_TypeOfLight.hxx>
#include <Handle_Visual3d_Light.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <MMgt_TShared.hxx>
#include <V3d_View.hxx>
#include <Handle_V3d_Viewer.hxx>
#include <Quantity_TypeOfColor.hxx>
#include <Quantity_Parameter.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_V3d_View.hxx>
#include <Graphic3d_Vertex.hxx>
#include <V3d_Coordinate.hxx>
Data Structures | |
class | V3d_Light |
Defines services on Light type objects.. (base class for AmbientLight and PositionLight) More... | |