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Open CASCADE Technology
6.9.0
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#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_V3d_View.hxx>#include <Standard_Real.hxx>#include <gp_Dir.hxx>#include <gp_Pnt.hxx>#include <Graphic3d_Camera.hxx>#include <V3d_ViewerPointer.hxx>#include <V3d_ListOfTransient.hxx>#include <Handle_Visual3d_View.hxx>#include <Visual3d_ContextView.hxx>#include <Aspect_Background.hxx>#include <Aspect_GradientBackground.hxx>#include <Graphic3d_Vector.hxx>#include <Graphic3d_Vertex.hxx>#include <Handle_Aspect_Window.hxx>#include <TColStd_ListIteratorOfListOfTransient.hxx>#include <Standard_Integer.hxx>#include <Standard_Boolean.hxx>#include <Handle_Aspect_Grid.hxx>#include <gp_Ax3.hxx>#include <Handle_V3d_LayerMgr.hxx>#include <TColStd_Array2OfReal.hxx>#include <Handle_Graphic3d_Structure.hxx>#include <Handle_Graphic3d_Group.hxx>#include <MMgt_TShared.hxx>#include <V3d_Viewer.hxx>#include <Handle_V3d_Viewer.hxx>#include <V3d_TypeOfView.hxx>#include <Aspect_RenderingContext.hxx>#include <Aspect_GraphicCallbackProc.hxx>#include <Standard_Address.hxx>#include <Quantity_TypeOfColor.hxx>#include <Quantity_Parameter.hxx>#include <Quantity_NameOfColor.hxx>#include <Aspect_GradientFillMethod.hxx>#include <Standard_CString.hxx>#include <Aspect_FillMethod.hxx>#include <V3d_Coordinate.hxx>#include <V3d_TypeOfShadingModel.hxx>#include <V3d_TypeOfSurfaceDetail.hxx>#include <Handle_Graphic3d_TextureEnv.hxx>#include <V3d_TypeOfVisualization.hxx>#include <Quantity_Length.hxx>#include <V3d_TypeOfZclipping.hxx>#include <Handle_V3d_Light.hxx>#include <Aspect_TypeOfTriedronPosition.hxx>#include <Aspect_TypeOfTriedronEcho.hxx>#include <Graphic3d_GraduatedTrihedron.hxx>#include <Handle_Aspect_ColorScale.hxx>#include <Quantity_PlaneAngle.hxx>#include <V3d_TypeOfAxe.hxx>#include <Quantity_Factor.hxx>#include <V3d_TypeOfOrientation.hxx>#include <Quantity_Coefficient.hxx>#include <Quantity_Ratio.hxx>#include <Graphic3d_BufferType.hxx>#include <Aspect_Handle.hxx>#include <Aspect_PrintAlgo.hxx>#include <Image_PixMap.hxx>#include <V3d_StereoDumpOptions.hxx>#include <V3d_TypeOfBackfacingModel.hxx>#include <Graphic3d_ClipPlane.hxx>#include <Graphic3d_SequenceOfHClipPlane.hxx>#include <Graphic3d_RenderingParams.hxx>Data Structures | |
| class | V3d_View |
| Defines the application object VIEW for the VIEWER application. The methods of this class allow the editing and inquiring the parameters linked to the view. (Projection,Mapping,Zclipping,DepthCueing,AntiAliasing et Conversions) . Provides a set of services common to all types of view. Warning: The default parameters are defined by the class Viewer (Example : SetDefaultViewSize()). Certain methods are mouse oriented, and it is necessary to know the difference between the start and the continuation of this gesture in putting the method into operation. Example : Shifting the eye-view along the screen axes. More... | |
1.8.5