Open CASCADE Technology  6.9.0
Data Structures

V3d_Viewer.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_V3d_Viewer.hxx>
#include <Standard_Integer.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
#include <TCollection_ExtendedString.hxx>
#include <TCollection_AsciiString.hxx>
#include <Handle_Visual3d_ViewManager.hxx>
#include <V3d_ListOfTransient.hxx>
#include <Aspect_Background.hxx>
#include <Aspect_GradientBackground.hxx>
#include <Standard_Real.hxx>
#include <V3d_TypeOfOrientation.hxx>
#include <V3d_TypeOfVisualization.hxx>
#include <V3d_TypeOfShadingModel.hxx>
#include <V3d_TypeOfSurfaceDetail.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <V3d_TypeOfView.hxx>
#include <Handle_V3d_Light.hxx>
#include <TColStd_ListIteratorOfListOfTransient.hxx>
#include <Standard_Boolean.hxx>
#include <gp_Ax3.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Quantity_Length.hxx>
#include <Handle_V3d_RectangularGrid.hxx>
#include <Handle_V3d_CircularGrid.hxx>
#include <Aspect_GridType.hxx>
#include <Handle_Graphic3d_Group.hxx>
#include <Handle_Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_Vertex.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_ExtString.hxx>
#include <Standard_CString.hxx>
#include <Quantity_NameOfColor.hxx>
#include <V3d_TypeOfUpdate.hxx>
#include <Handle_V3d_View.hxx>
#include <Quantity_TypeOfColor.hxx>
#include <Quantity_Parameter.hxx>
#include <Aspect_GradientFillMethod.hxx>
#include <Aspect_GridDrawMode.hxx>
#include <Handle_Aspect_Grid.hxx>
#include <Graphic3d_ZLayerSettings.hxx>

Data Structures

class  V3d_Viewer
 Defines services on Viewer type objects. The methods of this class allow editing and interrogation of the parameters linked to the viewer its friend classes (View,light,plane). More...