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Open CASCADE Technology
6.9.0
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#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_Visual3d_ViewManager.hxx>#include <Visual3d_SequenceOfView.hxx>#include <Handle_Visual3d_Layer.hxx>#include <Aspect_GenId.hxx>#include <Handle_Graphic3d_GraphicDriver.hxx>#include <Standard_Boolean.hxx>#include <TColStd_MapOfInteger.hxx>#include <TColStd_SequenceOfInteger.hxx>#include <Visual3d_MapOfZLayerSettings.hxx>#include <Graphic3d_StructureManager.hxx>#include <Handle_Visual3d_HSequenceOfView.hxx>#include <Standard_Integer.hxx>#include <Handle_Visual3d_View.hxx>#include <Handle_Graphic3d_Structure.hxx>#include <Graphic3d_ZLayerId.hxx>#include <Graphic3d_ZLayerSettings.hxx>#include <Aspect_TypeOfHighlightMethod.hxx>#include <Handle_Aspect_Window.hxx>#include <Graphic3d_CView.hxx>#include <Handle_Graphic3d_DataStructureManager.hxx>Data Structures | |
| class | Visual3d_ViewManager |
| This class allows the definition of a manager to which the views are associated. It allows them to be globally manipulated. More... | |
1.8.5