Open CASCADE Technology
6.9.0
|
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Visual3d_ViewManager.hxx>
#include <Visual3d_SequenceOfView.hxx>
#include <Handle_Visual3d_Layer.hxx>
#include <Aspect_GenId.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
#include <Standard_Boolean.hxx>
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_SequenceOfInteger.hxx>
#include <Visual3d_MapOfZLayerSettings.hxx>
#include <Graphic3d_StructureManager.hxx>
#include <Handle_Visual3d_HSequenceOfView.hxx>
#include <Standard_Integer.hxx>
#include <Handle_Visual3d_View.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
#include <Aspect_TypeOfHighlightMethod.hxx>
#include <Handle_Aspect_Window.hxx>
#include <Graphic3d_CView.hxx>
#include <Handle_Graphic3d_DataStructureManager.hxx>
Data Structures | |
class | Visual3d_ViewManager |
This class allows the definition of a manager to which the views are associated. It allows them to be globally manipulated. More... | |