Open CASCADE Technology
6.9.1
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#include <Standard_PrimitiveTypes.hxx>
Enumerations | |
enum | Visual3d_TypeOfModel { Visual3d_TOM_NONE, Visual3d_TOM_FACET, Visual3d_TOM_VERTEX, Visual3d_TOM_FRAGMENT } |
Definition of the rendering (colour shading) model Visual3d_TOM_NONE No lighting, only white ambient light Visual3d_TOM_FACET No interpolation, constant shading (Flat Shading) Visual3d_TOM_VERTEX Interpolation of color based on normals (Gouraud Shading) Visual3d_TOM_FRAGMENT Interpolation of color based on normals (Phong Shading) More... | |
enum Visual3d_TypeOfModel |
Definition of the rendering (colour shading) model Visual3d_TOM_NONE No lighting, only white ambient light Visual3d_TOM_FACET No interpolation, constant shading (Flat Shading) Visual3d_TOM_VERTEX Interpolation of color based on normals (Gouraud Shading) Visual3d_TOM_FRAGMENT Interpolation of color based on normals (Phong Shading)
Enumerator | |
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Visual3d_TOM_NONE | |
Visual3d_TOM_FACET | |
Visual3d_TOM_VERTEX | |
Visual3d_TOM_FRAGMENT |