Open CASCADE Technology  6.9.1
Enumerations
Visual3d_TypeOfModel.hxx File Reference
#include <Standard_PrimitiveTypes.hxx>

Enumerations

enum  Visual3d_TypeOfModel { Visual3d_TOM_NONE, Visual3d_TOM_FACET, Visual3d_TOM_VERTEX, Visual3d_TOM_FRAGMENT }
 Definition of the rendering (colour shading) model Visual3d_TOM_NONE No lighting, only white ambient light Visual3d_TOM_FACET No interpolation, constant shading (Flat Shading) Visual3d_TOM_VERTEX Interpolation of color based on normals (Gouraud Shading) Visual3d_TOM_FRAGMENT Interpolation of color based on normals (Phong Shading) More...
 

Enumeration Type Documentation

Definition of the rendering (colour shading) model Visual3d_TOM_NONE No lighting, only white ambient light Visual3d_TOM_FACET No interpolation, constant shading (Flat Shading) Visual3d_TOM_VERTEX Interpolation of color based on normals (Gouraud Shading) Visual3d_TOM_FRAGMENT Interpolation of color based on normals (Phong Shading)

Enumerator
Visual3d_TOM_NONE 
Visual3d_TOM_FACET 
Visual3d_TOM_VERTEX 
Visual3d_TOM_FRAGMENT