Open CASCADE Technology
7.0.0
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#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <TColStd_SequenceOfAddress.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Character.hxx>
#include <Standard_Byte.hxx>
#include <Standard_ExtCharacter.hxx>
#include <Standard_Real.hxx>
#include <Standard_ShortReal.hxx>
#include <Standard_CString.hxx>
#include <BinObjMgt_PChar.hxx>
#include <BinObjMgt_PByte.hxx>
#include <BinObjMgt_PExtChar.hxx>
#include <BinObjMgt_PInteger.hxx>
#include <BinObjMgt_PReal.hxx>
#include <BinObjMgt_PShortReal.hxx>
#include <Standard_OStream.hxx>
#include <Standard_IStream.hxx>
#include <Standard_Address.hxx>
#include <BinObjMgt_Persistent.lxx>
Data Structures | |
class | BinObjMgt_Persistent |
Binary persistent representation of an object. Really it is used as a buffer for read/write an object. More... | |